It’s not much, it’s barely anything, but I did end up making something that, at first glance, could easily be confused with actual progress in Bloodborne. At least, I can get past the large amount of enemies, at the gate… some bigger enemy on the other side is hammering against.
Of course, the few times I did that, I died soon afterwards, at the hands of that bigger enemy, even when I wanted to leave it alone. I did discover that a molotov cocktails (which are pretty useful) take off half of his health, though, so I think I’ll grind a bit and buy lots of those. May be a cheap tactic, but whatever.
One thing I like about Bloodborne is the death penalty. I don’t remember exactly, but I think Dark Souls is much harsher, to the point that I thought it was too much for a game where dying lots of times is pretty much intentional. In Bloodborne you just lose blood echoes, which you can retrieve at the place where you died, and that’s it. Unless there’s another penalty that I just don’t know about.