This is really well modeled. I’ve provided some constructive criticism (spoilered in case it’s unwelcome), since I’d love for this project to turn out great. I think your facial rigging (assuming this is just mesh manipulation at the moment) would really benefit from bones in the nostril and eye socket area. Right now the smirk’s kinda isolated without any “eye smile” or upper lip movement and it’s lending a really unnatural feel to the expression.