@Dirty Bit
To make this relevant to what you have said, I normally see rogues as having low strength but being balanced by their speed, critical chance and damage, and possibly poison attacks.
Now I will digress: In most headcanons that I have seen, they have similar stat groupings to mages in that they are both able to deal a lot of damage but take damage easily (they’re glass cannons). The biggest differences between rogues and mages are that rogues are melee units and do not have to worry about mana, often can dodge easily, and also have bonus passive stats such as merchanting, intuition, and perception.