@Beau Skunky
Well, I’m sure the ease at which piracy happened on the system didn’t have anything to do with it… ;) Seriously though, bootlegging in Asia had affected the western system in several ways, most notably the addition of the now infamous NES10 chip.
@YukoAsho
Yeah, the NES had one on the bottom to, I think they cancelled the American version of the “Famicom Disc System,” because it became obsolete, once Nintendo figured out how to make NES/Famicom cartridges to hold more data.
In fact, some games such as Zelda 1 & 2, Metroid, Kid Icarus, SMB: Lost Levels, Castlevania, and others were all originally “Famicom Disc System” games, but were able to be redone on the NES regardless. (Though, with some slight changes to the sound quality.)
Interestingly, the 3DS version of “Kid Icarus,” (the “3D Classics” one) is the “Famicom Disc System” version, (so it has that version’s sound quality, and save files, without the USA password-continue system) but with some things from the American version put in to. (Like the “best” ending.)
@Kanrabat
The Japanese SG-1000 Mark III (Their version of the Master System) had a peripheral that allowed for FM synthesis in supported games, as opposed to the normal PSG audio the system produced. While this was later integrated into the Japanese system when they got the western designed version, we never got FM synth support. There were about 40 games that supported FM synth, and they all sound better in FM than in the stock PSG.
@Mokona
Oh GOD, that fucking thing…. I’d totally forgotten about that.
@Background Pony #3B2A
Yeah, most people probably never knew what the hell was under the systems. Made sense, as why would anyone look under there unless they were told to? Especially since, as @Beau Skunky mentioned, it was often obscured by plastic, leaving the system looking rather plain to a casual looker.
The Master System (western model 1) also had an unused expansion port which is nowadays used to mod the system for FM output. There were actually plans for a floppy drive for the system similar to Nintendo’s Famicom Disk System, but those plans never left the prototype stage.
@Background Pony #3B2A
The modem was hilarious. Only ever really used for two games (PSO 1&2 and PSOIII). The GBA player was way more useful.
@YukoAsho
Yeah, they’re that part underneath with the removable plastic door covering ’em. As a kid I wondered what they were for. They were meant for accessories that were never made. The N64 & GameCube had similar ports to on the bottom.
@Background Pony #3B2A
There’s an expansion port on the underbelly of the system, much like the NES. It was used in Japan for the BS satellaview peripheral. A similar port was also on the N64, and once again only saw use in Japan, this time for the 64DD.
Does SNES even have a slot for attachments like this? Genesis had one on its side, the only slot SNES had is the one for cartridges, if I remember right.
The irony is that Nintendo did try to make one in a partnership with Sony. Nintendo changed it’s mind and cancelled the progect mid-way through. We all know where that went.
Nintendo was going to make a CD add-on console for the SuperNES, (partnered with Philips & Sony before to make one) but after the Sega CD, and other similar ones eventually failed in the market, they backed-out. (Which lead to Philips creating the CD-I, and Sony to make the Playstation.)
So ironically Nintendo got Sony into making video game consoles, (said cancelled add-on they were making with Sony, eventually became the Playstation) so it’s very ironic when Sony-fanboys bash Nintendo.