Looking for players for Paranoia Equestria game

Opium4TmassS
Magical Inkwell - Wrote MLP fanfiction consisting of at least around 1.5k words, and has a verified link to the platform of their choice

Klaatu barada nikto
Hey all Im looking for around two to three players for a pony version of a game called Paranoia or better yet Paranoia Equestria. Hopefully the way everything is going it should have it ready in a week maybe two at the most.  
What is Paranoia you ask? Well its simple:The game is set in a dystopian future city which is controlled by an artificial intelligence computer named C.E.L.E.S.T.I.A.(also known as ‘Friend C.E.L.E.S.T.I.A.’), and where information (including the game rules) are restricted by color-coded security clearance. Players are initially enforcers of The Computer’s authority (known as ‘Troubleshooters’, mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to The Computer’s control. The players are also part of prohibited underground movements (which means that the players’ characters are usually included among the aforementioned ‘security threats’), and will have secret objectives including theft from and murder of other players.  
The game’s main setting is an immense, futuristic city called Ponyville Complex. Ponyville Complex is controlled by C.E.L.E.S.T.I.A., a civil service AI construct (a literal realization of the “Influencing Machine” that some schizophrenics fear). The Computer serves as the game’s principal antagonist, and fears a number of threats to its ‘perfect’ society, such as The Outdoors, mutants, secret societies, G.R.M.C.’S (Giant Radioactive Muntant Cockroaches.) and the much more feared G.R.M.T.H.‘s (Giant Radioactive Mutant Tree Huggers.) (especially E.L.M.S. or Evil. Luna.Mutant. Supporters.). To deal with these threats, The Computer employs Troubleshooters, whose job is to go out, find trouble, and shoot it. Player characters are usually Troubleshooters.  
The player characters frequently receive mission instructions from the Computer that are incomprehensible, self-contradictory, or obviously fatal if adhered to, and side-missions (such as Mandatory Bonus Duties) that conflict with the main mission. They are issued equipment that is uniformly dangerous, faulty, or “experimental” (i.e., almost certainly dangerous and faulty). Additionally, each player character is generally an unregistered mutant and a secret society member (which are both termination offenses in Alpha Complex), and has a hidden agenda separate from the group’s goals, often involving stealing from or killing teammates. Thus, missions often turn into a comedy of errors, as everyone on the team seeks to double-cross everyone else while keeping their own secrets.  
If anyone is interested please pm me for more detail. And dont forget the Troubleshooters motto: Stay Alert, Trust no one, and always keep your laser ready. ^^
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