I heard this game was a take on antidepressants and how the developers view them. Wouldn’t stop me from buying it either way, but thinking of antidepressants as some happy pill is a naive view.
@Badumsquish
Downers are also people who build up a resistance to Joy – eventually, no matter how much they take, it won’t work. Madness and often suicide result.
Downer is usually used to insult someone for ruining your fun. She ratted him out as a downer (person off of joy), therefore she is a downer in the real-world sense of the word.
@phallen1 @phallen1
What they changed apparently is originally you needed food and water to survive, taking Joy made you thirsty and hungry as hell, and taking too much would make you forget everything and end the game, and I guess the whole game was built around that kind of life or death mechanic. How they changed it is Joy just gives you withdraw and overdose symptoms now and being hungry or thirsty just weakens you. I guess the fans of the original alphas figure they removed the game’s core element and that it’s not challenging anymore, and to be fair it is SUPER easy like even on the higher difficulty settings I plowed through Arthur’s campaign with like no problems and only died once by missing a jump. I just think it’s great even if it’s easy :P
@Background Pony #BE94
The option would be cool. I think I like it better without the survival mechanics and just where like eating makes you stronger for a bit :D
So what’s the name of the character Twilight is portraying? I know she appears throughout most of the game (based on the music video) but I don’t know her name.
I hate to be a downer (is rapidly bludgeoned to death by Wellies) but this is the live version of the game.
So, okay, even on the hardest survival setting you can’t starve to death, but it can make you weak as a kitten. And permadeath is present as a game option. And Sandbox mode is greyed out, so it looks like it will be a later addition.
Did they get rid of that option between the last beta and the release version?
Succumbing to hunger, thirst, drug OD, or violent trauma with permadeath off meant you woke up at your safehouse with no memory of the map. The map gets regenerated, but you don’t lose quest progress.
Maybe they should add a difficulty modifier that makes it more like the classic versions where you could die if you didn’t tend to your character’s needs. That way there’s something for the more hardcore players while at the same time the more casual players aren’t put off.
@Nittany Discord
I agree. Originally the game was strictly a roguelike where all you did was stay alive long enough to finally manage to escape the town. Though, they should TOTALLY bring that back as like a bonus minigame or something, that just like scores you on how quickly you get out or something :D
@Badumsquish
That’s a good change since the original being a survival game put me off of it. I never found survival games fun. Now it looks closer to something like Bioshock.
@Nittany Discord
The bugs aren’t too bad. I guess the issue is, like what a lot of people are criticizing, it was originally a survival game where death was permanent and you could starve, die of thirst, contract an incurable disease, or fatally overdose on Joy. They changed that to where being hungry or thirsty or overdosed just weakened you and added a continue option, but didn’t really restructure the game, so it’s not really that hard: think like if Resident Evil gave you unlimited ammo but still otherwise behaved like survival horror. It’s sort of like Portal though where the gameplay itself isn’t that special but the story and the aesthetic and the writing are all really good, though :D
@Background Pony #BE94
I’m hoping it gets more popularity. It’s kind of getting some flak right now for some admittedly valid flaws with the game, but I still think it’s overall a REALLY fun experience :D