Beau Skunky
Now comes super-sized!
@SuperDEF
Really? Some actually preferred it to the console versions. (Plus, it has some nice levels the console ones didn’t have.)
I only played both versions briefly, but I recall “Classic Sonic” played/moved a bit more like the original Genesis games in the 3DS version then he did in the console version. (Where he moved much faster, and differently which some found awkward.)
I also kinda liked how modern Sonic in the 3DS one handled like the “Sonic Rush” DS games kinda.
Though, I kinda preferred the “Sonic Advance” games, sense the DS “Rush” games kinda made you rely on the boost move to much, (making the spindash practically useless) and it was easy to do enough “tricks” to keep It filled constantly, making it also a bit O.P./overused.
Which is probably why they kinda nerfed the boost meter system in “Sonic Colors DS.” (And removed the temporarily “unlimited” part to it.)
Really? Some actually preferred it to the console versions. (Plus, it has some nice levels the console ones didn’t have.)
I only played both versions briefly, but I recall “Classic Sonic” played/moved a bit more like the original Genesis games in the 3DS version then he did in the console version. (Where he moved much faster, and differently which some found awkward.)
I also kinda liked how modern Sonic in the 3DS one handled like the “Sonic Rush” DS games kinda.
Though, I kinda preferred the “Sonic Advance” games, sense the DS “Rush” games kinda made you rely on the boost move to much, (making the spindash practically useless) and it was easy to do enough “tricks” to keep It filled constantly, making it also a bit O.P./overused.
Which is probably why they kinda nerfed the boost meter system in “Sonic Colors DS.” (And removed the temporarily “unlimited” part to it.)