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Marioland

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[bq="Ledvi"]"@Vree":](/1213596#comment_5279024
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Not all cards have to be perfect or balance.[/bq]

 
You understand nothing about TCGs, don't you?


 
You sere, every trading card game has a curve: a perfect equilibrium where a card is neither overpowered nor underpowered for the cost. Most cards are within a reasonable distance to this curve, like a 3 mana 3/4 or a 3 mana 3/3 with a minor upside, and the best of these are usually what make it into decks. Even then there are options among what cards to run in your 3 mana slot, because you could always switch that 3/3 out for a 3/4 and your deck wouldn't be any better or worse for it since both cards are roughly equal. That way, every deck is different, yet balanced.


 
If something goes too far above the curve, you get problems like our friend Dr. Boom. Dr. Boom was so far above the curve that he was run even in decks that he doesn't fit in (like Aggro Hunters, which would normally refuse anything with such a substantial cost to it). He quickly became meta-defining to the point where Big game Hunter became a requirement for any control deck to keep him at bay.


 
Now, let's look at what you have here: a 2/5 with Charge, a massive upside against Secrets, and Beast synergy for 3 mana. If a 2/5 with Charge is worth 5 mana without any of that, why would giving it a bunch of upsides make it fair? How do you expect to kill this thing on turn 3 before it starts rampaging over everything in it's path?


 
You say you understand, but you failed the very first requirement of TCG card creation and created the new Dr. Boom of Hearthstone: a card that will force everyone to build around it and it alone and annihilate everything else that doesn't. Every card in a TCG has to be balanced carefully against the curve, or else secrets die out completely (and with it Freeze Mage, which is already looking worn down anyways) and Aggro Hunters take control over the entirety of the meta.
 
tl;dr: You say you understand what you're doing, but know nothing and created a severely overpowered monster.
No reason given
Edited by Marioland
Marioland

"@Ledvi":/1213596#comment_5279791
[bq="Ledvi"]"@Vree":/1213596#comment_5279024
Not all cards have to be perfect or balance.[/bq]
You understand nothing about TCGs, don't you?

You sere, every trading card game has a curve: a perfect equilibrium where a card is neither overpowered nor underpowered for the cost. Most cards are within a reasonable distance to this curve, like a 3 mana 3/4 or a 3 mana 3/3 with a minor upside, and the best of these are usually what make it into decks. Even then there are options among what cards to run in your 3 mana slot, because you could always switch that 3/3 out for a 3/4 and your deck wouldn't be any better or worse for it since both cards are roughly equal. That way, every deck is different, yet balanced.

If something goes too far above the curve, you get problems like our friend Dr. Boom. Dr. Boom was so far above the curve that he was run even in decks that he doesn't fit in (like Aggro Hunters, which would normally refuse anything with such a substantial cost to it). He quickly became meta-defining to the point where Big game Hunter became a requirement for any control deck to keep him at bay.

Now, let's look at what you have here: a 2/5 with Charge, a massive upside against Secrets, and Beast synergy for 3 mana. If a 2/5 with Charge is worth 5 mana without any of that, why would giving it a bunch of upsides make it fair? How do you expect to kill this thing on turn 3 before it starts rampaging over everything in it's path?

You say you understand, but you failed the very first requirement of TCG card creation and created the new Dr. Boom of Hearthstone: a card that will force everyone to build around it and it alone and annihilate everything else that doesn't. Every card in a TCG has to be balanced carefully against the curve, or else secrets die out completely (and with it Freeze Mage, which is already looking worn down anyways) and Aggro Hunters take control over the entirety of the meta.
No reason given
Edited by Marioland