Viewing last 25 versions of comment by ExOttoyuhr on image #1855950

ExOttoyuhr

"[@FanOfMostEverything":](/1855950#comment_7564817
)  
You're right, I don't think I'd thought through what +2/+2 _*and_* Horsemanship would do to the dugamel; I just noticed Horsemanship, chuckled, and moved on. As it is, this card is an instant win in a lot of situations.


 
I'm still rooting for the card's author bringing back Enchant World for this, though. This _*definitely_* feels like a world enchantment, especially being something that you don't want more than one of in play, ever.


 
... Also, I just noticed the "creatures you control" provision, and I can't say that I'm impressed. I liked the original model, where a card like this empowered all creatures of the relevant types, and you had to hope that none of your opponents was running Sacred Mesa, Conspiracy, or changelings.
No reason given
Edited by ExOttoyuhr
ExOttoyuhr

"@FanOfMostEverything":/1855950#comment_7564817
You're right, I don't think I'd thought through what +2/+2 _and_ Horsemanship would do to the duel; I just noticed Horsemanship, chuckled, and moved on. As it is, this card is an instant win in a lot of situations.

I'm still rooting for the card's author bringing back Enchant World for this, though. This _definitely_ feels like a world enchantment, especially being something that you don't want more than one of in play, ever.

... Also, I just noticed the "creatures you control" provision, and I can't say that I'm impressed. I liked the original model, where a card like this empowered all creatures of the relevant types, and you had to hope that none of your opponents was running Sacred Mesa, Conspiracy, or changelings.
No reason given
Edited by ExOttoyuhr