Her proportions are kind of non-standard for the whole MLP world, I know. That doesn’t really surprise me. What does surprise me is how all these other little ratios just seemed to pop out on their own, without trying to make them. Some of the most important landmarks just happen to land at very specific head-distances apart. I genuinely don’t know how that happened.
Side note: I have now learned a hard lesson. Flattening a character which was originally created in a rotated 3D space is NOT easy! Starting from a flattened view and then rotating it? Not so bad. Taking something that you created in a rotated view, and even from multiple angles, and then flattening it? Pain in the fucking ass! >_<
her nose is a little… um… flat. could be rounder. looks kind of truncated. everything else is awesome. I love the way you draw fur.