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Description

Spoiler 0.8(1.0?)
 
New kind of mobs - Enclave solders
 
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safe2203927 artist:empalu59 oc963160 oc only701304 oc:littlepip5311 pegasus510181 pony1634418 unicorn552643 fallout equestria23425 game: fallout equestria: remains189 armor31835 assault rifle1272 battle saddle400 clothes647422 combat armor89 cyrillic4613 door5641 enclave659 enclave armor282 enclave uniform54 energy weapon426 fanfic11427 fanfic art18894 female1836151 flying56311 game4887 game screencap2381 glowing horn29691 grand pegasus enclave354 gun21073 hooves26856 horn207241 levitation16496 magic98278 magical energy weapon173 male562271 mare762474 medkit114 novasurge rifle12 optical sight964 pipbuck4465 platformer23 power armor1491 rifle5010 russian6269 stallion200999 telekinesis39769 text91756 trash can1159 turret256 uniform17095 video game6172 weapon41952 zebra rifle88

Comments

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CommanderX

As someone who beat the game more than once on “Super Hard” difficulty and someone who tried many times and failed to beat it with “we live once,” I hope that ver 0.8 will do some balance changes.  
My wishlist is:
 
Turrets (nerfed for factory and stable 88 area. It took me a very long time to memorize their location and adapt. They are a pain for beginers)
 
Rapid firing weapons (buffed. While rapid-firing guns like light and medium machine guns have high DPS, they are inferior to sniper rifles. Both my rapid-firing weapons and Steel Rangers machine guns seems really weak)
 
Sniper Rifles/Slow firing guns ( Nerf. The moment I get deadly critical and increase crit-rate with perks and potions, I can KO nearly every enemy with a single shot, and the only enemies I am scared off are Zebra assasins and all enemires who use sniper-rifles and railguns. Anything that shot slow but hard is too OP)
 
Alicorns (buffed. While Alicorns are the most tanky units in the game, their biggest weakness is that they are sooo slow. Their movement speed and slow attack rate makes them way easier than other enemies. When compared to Zebras, alicorns are joke).
 
Strong Kick (learning this skill during tutorial level rather than it being a perk. Let’s be honest, hoof attack is useful only for kicking doors. It is just too risky to use in combat when compared to melee weapon. The only thing this skill does is make game harder with “raondom skill mod on.”
 
Steel Rangers (buffed. Even though Steel Rangers have tons of hp and a lot of armor and magic armor, I found them to be very easy to defeat. Even stable 88 enemies are more scary. The reason behind it is mostly that rapid-firing guns are sooo weak. Since Steel Rangers use machine guns, laser gatlings and plasma gatlings, they aren’t much of a threat. Armor piercing rounds or sniper rifles make quick work of them).
 
And lastly, reduce usage of bateries for energy weapons. Unlike melee that is most cost-efficient and guns that give great bullet resistance perk and way easier ammo management, most energy-based weapons cost way too much to maintain. I suppose using Paladin or Railgun is the only option to use energy weapons. Trying to use Cerberus or laser Gatling or Plasma Gatling forced me to buy all batteries avaible in shop and it sitll wasn’t enough. (Also, maybe one perk that increase resistance to both laser and plasma weapons would be nice. It seems a bit of a waste to use many perks to defend against energy weapon when investing in guns gives one perk that gives bullet resistance).