This is CreatorOfPony’s model. At first I tried doing this with DJTHED’s Rarity, but my computer isn’t powerful enough to render it and the thing nearly fried.
one trick i learned about particle and particle collisions is to use a simplified model that nearly matches the rendered one for all of the particle generation and collision. you then hide that model and render the high-def one. this greatly reduces the processing power needed to work on it. ive crashed blender SO MANY TIMES trying to render things tho so i understand your issue. not sure how to make that work better.
thats how i made this guy tho
you did good btw, i like the fuzz. very realistic.
His pony.
thats how i made this guy tho
you did good btw, i like the fuzz. very realistic.
Nice to see another artist working with blender.