Emotions and karma of my mlp oddworld crossover:
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Neutral
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Angry
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Depressed
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Happy
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Blind
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Laughing Gas
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Sick
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Dead
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Good Quarma/Karma: It can active the good ending when you saved the 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks.
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Evil Quarma/Karma: It can active the bad ending when you have number above of 80% of Changelings and centaurs and ponies with chess or pirate cutiemarks saved.