@Keltic Owlet7
Must be thinking of Paul’s Blackjack from the mod, while the normal troops go down from one hit to the back ala baton with advanced training in mele they’ll usually turn around IMMEDIATLY
@Keltic Owlet7
I just led him into the Illuminati gold room and let him yutz around there after seeing if I could non lethally knock him out and not use his killphrase. Several tranq darts to the head later, I gave up and settled for that.
@Horton The Mildly Depressed Indian Elephant
Also, I just realized that the game doesn’t assume that you’ve killed Gunther - it just never mentions him again if you don’t. Anna, on the other hand, is assumed to be dead even if you trick her with a LAM into opening the door in UNATCO HQ.
@Horton The Mildly Depressed Indian Elephant
I can’t really imagine how they could put a huge MilBot on that loaded freighter, at least not on the upper deck. Also giving pistols to sailors instead of assault rifles and shotguns is pretty realistic considering your previous remark on crazy cstrike crack addicts, while putting most Chinese troops on the lower deck.
Also, what’s the problem with MJ12 and non-lethal? They’re pretty easy to knock out with a batton if you have the Combat Strength aug. Or maybe I’m just used to Shifter making the Blackjack twice as effective.
@Keltic Owlet7
You’d think. And that’s all fine and good until around MJ12 starts popping up. Actually, the game is kinda weird about difficulty at times. At one point you sneak into a ship docked in Brooklyn past dozens of armed guards and giant robots only to encounter in the next immediate area… some sailors, with one or two who MIGHT have a shotgun instead of a pistol. Wat?
@Keltic Owlet7
Not the super accuracy part that bothers me, the super accuracy part while running around erratically like a crack addict after a couple pounds worth of crack. Also, that would explain it, I’ve been knocking out enemies (for the most part, the game at a certain point starts trying to make your life hell dare you try to be non lethal)
@Horton The Mildly Depressed Indian Elephant
They do respond to dead bodies, but don’t consider unconscious people as anything out of the ordinary. That’s an over-sight in the code.
As for enemies shooting like cstrike players, you are fighting against trained militants for most of the game, so that’s to be expected.
Also, all that immersion is broken the second troops start finding mass dead body pile ups of their comrades normal, as well as running and gunning like counter strike players kinda… stands out, to say the least.
Having played it myself, while Deus Ex does tend to live up to its “freedom of choice” in gameplay, storywise that falls completely apart, there a good dozen matters where what you do or want to do have no meaning. Anna will be treated as dead after escaping UNATCO no matter what you do, Gunther WILL be counted as dead after the Paris Cathedral no matter what you do, you WILL be railroaded into joining up with the NSF no matter what you do, etc.
@JP
The flag that triggers that alternate message is called “MostWarehouseTroopsDead”. They don’t have to be dead though, you can just knock them unconscious.
@Mayojar77
Boredomlands is one of the most boring games I have ever played. Doesn’t even come close to the glory of Deus Ex.
@Mayojar77
No I haven’t played Borderlands so I probably wouldn’t know. Besides I’m more of a JRPG Gamer
The last Shooter I played was Halo 3 (X360), and MW2 (PS3). Neither of which were particularly memorial TBH.
@Ichijoe
I have to say that you clearly either haven’t ever played Borderlands or similar games or are simply incapable of seeing through that lens of nostalgia you’ve been viewing through if you think that there haven’t been any decent FPSs since Deus Ex (which was released over a decade ago, so there is the issue of technological limitations changing).
@Horton The Mildly Depressed Indian Elephant
Yes, if you kill Manderley before the conversation, Simons thanks you. My favorite method is to use a LAW (there’s one in the MJ12 Lab armory). There’s no kill like overkill.
(Unfinished comment I sent by accident, actual response in a bit, something just came up over here >=<)
Must be thinking of Paul’s Blackjack from the mod, while the normal troops go down from one hit to the back ala baton with advanced training in mele they’ll usually turn around IMMEDIATLY
I just led him into the Illuminati gold room and let him yutz around there after seeing if I could non lethally knock him out and not use his killphrase. Several tranq darts to the head later, I gave up and settled for that.
Also, I just realized that the game doesn’t assume that you’ve killed Gunther - it just never mentions him again if you don’t. Anna, on the other hand, is assumed to be dead even if you trick her with a LAM into opening the door in UNATCO HQ.
I can’t really imagine how they could put a huge MilBot on that loaded freighter, at least not on the upper deck. Also giving pistols to sailors instead of assault rifles and shotguns is pretty realistic considering your previous remark on crazy cstrike crack addicts, while putting most Chinese troops on the lower deck.
Also, what’s the problem with MJ12 and non-lethal? They’re pretty easy to knock out with a batton if you have the Combat Strength aug. Or maybe I’m just used to Shifter making the Blackjack twice as effective.
You’d think. And that’s all fine and good until around MJ12 starts popping up. Actually, the game is kinda weird about difficulty at times. At one point you sneak into a ship docked in Brooklyn past dozens of armed guards and giant robots only to encounter in the next immediate area… some sailors, with one or two who MIGHT have a shotgun instead of a pistol. Wat?
The only erratic crack addict with super accuracy that I’ve seen in the game was the player :)
What part is that? A non-lethal playthrough is almost always optimal (no ammo concerns, less pissed off people, being a stealthy badass, etc.)
Not the super accuracy part that bothers me, the super accuracy part while running around erratically like a crack addict after a couple pounds worth of crack. Also, that would explain it, I’ve been knocking out enemies (for the most part, the game at a certain point starts trying to make your life hell dare you try to be non lethal)
They do respond to dead bodies, but don’t consider unconscious people as anything out of the ordinary. That’s an over-sight in the code.
As for enemies shooting like cstrike players, you are fighting against trained militants for most of the game, so that’s to be expected.
BURN THE HERITIC!!
The flag that triggers that alternate message is called “MostWarehouseTroopsDead”. They don’t have to be dead though, you can just knock them unconscious.
@Mayojar77
Boredomlands is one of the most boring games I have ever played. Doesn’t even come close to the glory of Deus Ex.
You poor uneducated swine, letting poor examples of a genre colour your entire perception.
No I haven’t played Borderlands so I probably wouldn’t know. Besides I’m more of a JRPG Gamer
The last Shooter I played was Halo 3 (X360), and MW2 (PS3). Neither of which were particularly memorial TBH.
AWW HELL NO! Maybe the Black Mesa remake of HL1. Maybe… But HL2 was no Deus Ex not by a Mile…
Half Life 2 would like to have a word with you.
I have to say that you clearly either haven’t ever played Borderlands or similar games or are simply incapable of seeing through that lens of nostalgia you’ve been viewing through if you think that there haven’t been any decent FPSs since Deus Ex (which was released over a decade ago, so there is the issue of technological limitations changing).
Not in my World. it ain’t. Shame that Invisible War sucked as bad as it did, I really need to pick up Human Revolution though…
But, nothing has ever gotten close to what Deus Ex had done. NOTHING!!
That’s a lie and you know it.
Yes, if you kill Manderley before the conversation, Simons thanks you. My favorite method is to use a LAW (there’s one in the MJ12 Lab armory). There’s no kill like overkill.