Also available on the SFM and Gmod workshops!
See them in use here!: http://imgur.com/a/6X8i8
Hello Everypony!
Well I’ve managed to create version 0.1 of something resembling a pony diaper model. I’ve just started learning 3d modeling (seriously, this is only my second model from scratch).
Anyways, it’s still is the works. It needs some textures, some more thickness, some fluffiness, leg gathers, etc. etc. But it’s a start.
I thought I’d share this version, along with the original .obj file, and the blender file, so anypony can play around with it! Grab that here:
http://www.mediafire.com/download/olxhahd63wbkpbs/diaperand_pony_diaper_v0.1.1.rar
Next version will be up when it’s ready. If you have any suggestions, put them down in the comments.
Enjoy :)
Also available on the SFM and Gmod workshops!
IDK of replies will appear on my email so try contacting me at
Sockerboy129 (Deviant art account)
Megacolt64 (Furaffinity)
Lackerjack (Youtube)
OR by answering 5 questions correctly… Just kidding about that one
Not sure, just found it on Google and repackaged it to work with SFM.
Are you asking for copyright purposes, or just curious?
*squee*
You’re welcome.
No problem, I appreciate it.
It may have even slipped my mind if you hadn’t mentioned it, so thanks :3
Just hoping to help in any way I can. (which isn’t much…)
I’ll just add that to the list of different styles and shapes and sizes of diapers that people want ;P
Nah but seriously, that shouldn’t be too hard, and would definitely be useful in a film (as you demonstrated).
I’ll look into it once I clean this model up a bit more.
Thanks for the superb information! Yes, the UV mapping in the file was extremely messy, mostly because some parts of that image were darker than others, creating dark squares on the texture. So I sorta shoved it all in a pile (that was just for that temporary texture, don’t worry :P).
The information about seams was very helpful too, since projection mapping was giving me these kind of UV maps which would be a pain to model.
Also thanks for the information about the leg gatherers. I was trying to think of a way to do this easily, and a simple bent plane with the transparent textures seems the easiest way to go.
Thanks!
You know, like for having a stack on them on a shelf, an unfolded one ready to be applied to a pony or maybe even just to have laying about.
Rainbow Dash calls out, “ 98.., 99.., 100!
Alright Scoots! ready or not here I come!”
*she eventually finds Scootaloo under her bed*
Scootaloo: “uh… Dash? What was this doing under there?”
*she holds out an unfolded diaper*
To make the gatherers, you don’t actually need to model much, most of it has to do with texturing. Just get a flat plane and extrude it around the leg holes so it’s where the gatherers should be. Then, you can create a texture for it that uses alpha to cut out the excess areas. Something like this.
Although, if you do want to actually model them, it wouldn’t be too difficult. You can create a path (under curves) and extrude it around where you want it to be. Then, you need to model a single section of the gatherer, this will be repeated a bunch of times. Add an array modifier, then a curve modifier to the section (in that order, the array needs to be on top). In the curve modifier, select the curve you made under the object field. Then, if you increase the count on the array, it’ll follow the path. You may need to change the deformation axis to have everything facing the right way. If you need to change the angle the objects are facing, in edit mode, select the whole curve and hit ctrl+t to make it spin. Also, make sure the places where the sections are touching don’t have any faces. If you don’t then you’ll end up with a bunch of internal faces, which is bad.
Here’s a few images to help explain what I mean.
Also, when you say you’re familiar with UV mapping, do you mean marking seams and unwrapping or projection mapping? If you’re not already, you should definitely look into unwrapping with seams, it’s a really easy way to get a very clean unwrap. I only ask because the mapping in the blend file you uploaded is very messy.
I’m familiar with unwrapping the UV maps, but the leg gathers are proving quite difficult to model. I’d love if you helped me out :3
I’ve mostly been working on the appearance of the model at the moment, and thus proper Gmod support has been on the back burner.
I originally included the .phy file so that Gmod would simply import it, but bonemerging is still something that needs to be perfected.
I’m still relatively new to Source modding, and therefore I’m still trying to figure everything out. I’m planning to add full bonemerging support, along with uploading it to the Gmod and SFM Steam workshops for easier access. Although again, it’s not the immediate priority.
If you have any tips on bonemerging though, I’d love to hear them!
Well, to be fair, I got them to work, but they’re a bit faulty.
If you can imagine, I’m attempting to use bonemerge on them. I’ve tried with Custom Pony Player Models, using NPCs, which causes the bonemerge to attach to their… hoof.
Otherwise, normal ragdolls seem to attach to the side of their flank. Closer, but not quite.
The fact that it has a .PHY model verifies it works with Gmod well. How to go about setting specific bonemerge properties, much less making it work with stuff alike Nahka, CPPM, and Chrysaetos’s models all at once, I have no clue.
I believe a few of the items in the Bonemergable Pony Props (made by Nahka) work with CPPM, so maybe just talking with Nahka will get it.
Hey, I’m the BP from before. If you need help with anything like unwrapping the model for texturing, the leg gathers, or anything else, feel free to PM me.
Sure, but can I private message you? I don’t really want to give out my private Steam ID to everyone :P
I’m sure he won’t mind.
I’m working on adding it to the SFM and Gmod Steam workshops.
I thought it was a lack of an addon.txt for info at first, but that still didn’t work. It doesn’t show up in the Addons section at all, and can’t be searched. It and the other models don’t want to work for me.
Nevermind, found the source of the error. Thanks for pointing it out!
Turns out the .vmt file was pointing to /usermade/diaper instead of /usermade/pony_diaper. The former was from another model I made with the same texture, so it just grabbed it from that folder.
I’ve fixed it and uploaded the patch on mediafire. Check the image description.
Windows 7 64-bit
What operating system are you working on?
Nope, didn’t work. Still shows that same missing textures pattern.
After deleting the original folder and merging the usermod folder from the zip file into my own usermod folder, it appeared with the textures. Are you sure you put them in the right place?
You can try this video to help you out: https://www.youtube.com/watch?v=teJb4HrZ5fM
Let me know if it still doesn’t work for you.