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Ministry of Image - Fanfiction Printing

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Description

Model made by me (shinning92/Dash Attack)with the help of my tutor. Spent hours staring at both screen cap images, vectors, and fan art to make this. If this doesn’t get an A I’m going to throw someone off a balcony.

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Thetriforcebearer

@Thetriforcebearer  
I should add that even though I’m a painter and NOT a 3d designer I look at skeletons and have LOTS of pony models around my desk because I need to see and double check that all my angles make sense. If I only used one item for reference my stuff would honestly look crap.
Thetriforcebearer

Do you have a front view? I mean people are giving you a LOT of info but YOU need to take it one step at a time. There is no way someone can become amazing in a week, just try to find like one or two things people are saying and see if you can fix it ^^ As for my personal suggestion i would try to look as many references as possible and try not to only use one. Use your eyes, not what you think you see. Smoothing looks good though. I don’t see clipping or anything which is good and the way you did the hooves is kind of cool actually. You gave me an idea for my own stuff XD.
 
Good luck and don’t get discouraged! Again just one step at a time
Impossible9

@Shining92  
>please post your 3D Big Macintosh you spent hours that you not only sculpted, but poly painted.
 
Not Big Mac, and I made it in a polygon editing program, but I hope the Octavia I made a long while ago will suffice:  
full  
Hopefully this will qualify me in your eyes to criticize your work. Mind you the model I just showed you is also a piece of crap by any sane standard, just to give you a perspective of where yours stands.  
I’m not sure as to what experience you have right now, but it’s best to start off with inanimate objects instead of entire characters, as those tend to be incredibly difficult even to experienced artists. I also hope the Zbrush class you mentioned in the other strictly one-direction ortographic shot - only promised to teach you the fundamentals of the program and nothing else otherwise you have been pretty badly screwed over, especially since this is what you have to show for all your training.
 
Now, this may seem like a really dick thing from me, and from anyone else, but it’s very hard to expect constructive criticism on this particular piece. This is because it has way more things wrong with it than it has right. The proportions are a mess, the legs are stubby, the horn doesn’t even fit in with the rest of the shape language.  
And if you really poly-painted whatever minimal texture there is on the model, then the polycount is way too high for the amount of detail.  
It would be much easier to tell you what you did right. That would include the fact that you got the colors, cutie mark and eyes right, and that it has four legs and a head, and that’s about it. The whole thing reminds me of Donkey from Shrek:  
full (Except Donkey’s model actually followed a design)
 
I could sit here all day and degrade your work as much as I wanted but I don’t feel like that would help at all. Instead it would be better to talk about your attitude. It seems to me that you greet any criticism with excuses and petty elitism. That’s why you “poly-painted” it instead of just “painting” it. That’s great. I actually go through the trouble of unwrapping my models. You don’t seem to value the feedback of laymen, even though it can be immensely valuable, sometimes more so than the advice of experts, because of their different point of view. Sure there are going to be assholes who call your work shit without elaborating, but you should concentrate on the ones that at least appear to have some sort of useful information content. However, even if a certain comment is particularly demeaning and has no constructive intent, for example:  
“This looks like the drawing my 6 year old sister made of Shining Armor!”  
Even then, you should concentrate on getting whatever useful information you can out of it, as people can leave constructive feedback unintentionally. In this example, you could ask yourself:  
“Does my art really look like a small child’s? Why is that? Is it because I only made a render from a strict sideways perspective? Maybe I should research what kinds of mistakes children tend to make and remedy them in my future work.”  
Always regard all feedback as an opportunity to learn, even if it’s mean or condescending. Never reject something out of hand because it’s “mean” or “they probably don’t know half the stuff you do”. That is petty and defensive and will not help you get anywhere.
 
As for the time, if you think spending “hours” on something amounts to anything then you are in for a huge shock, because in any respectable sense, “hours” is what you spend on practice when you’re incredibly busy with other things.  
Any real project would take weeks(for a small project), months or sometimes several years. Your half-bragging half-complaining about spending some minutes in the triple digits on something so sub-par shows your inexperience. Spending “hours staring at both screen cap images, vectors, and fan art” is something every artist does ever, it’s called looking at references. This isn’t a measure of how hard you worked on this, it just shows that you bothered to open up a few images to ensure the accuracy of your work.
 
Finally remember that no-one is going to be able to show you step by step how to make something look better. You just have to take whatever feedback you can get and then use that as a guide to do things better next time. And really at this point, I can only recommend that you practice, and keep practicing. Compare your old works to your latest ones and make sure you’re improving and that you know what you want to improve. I would recommend concentrating on getting proportions right. After you think you’ve done enough practice and don’t know what else to improve, then post your work.
 
And don’t expect people to shower you in roses then, either. Always expect to get told how much you and your work sucks. Praise and glory only comes after you spend decades perfecting your craft.
 
That’s about it, I hope this helped, and sorry for the wall of text.
bAv_DB
An Artist Who Rocks - 100+ images under their artist tag
Artist -

@Shining92  
Well shit, you were being legit. I thought you made it like that for shitposting/satirical purposes.
 
Well, one thing I can say is that you should probably get better reference material. Grab some screenshots from the show, and sketch out the model on paper and scan/draw in digital software for multiple angles such as front, side, back, etc. Then you align those images in your 3D program and start sculpting basic shapes around the sketches. Once you have basic structure, try refining and smoothing out your shapes. One thing that would be useful is to make half of the model, and mirror the finished product to save time.
 
Of course I don’t know much of 3D sculpting programs, but I’m assuming that’s how it basically works.
Background Pony #9CC9
Here are the following recommendations I would make for change;
 
  • Thicken out the muzzle (its too narrow)  
  • Lengthen the legs (especially the front are too short and bony)  
  • Maybe thicken his hind a little but near his flank/cutie mark (could help add some muscle to him)
     
    Other then that, nice work. :)
Background Pony #F435
@Background Pony #E913  
Oh, and take a look at the chest-to-neck ratio. His chest is humongous, then his neck suddenly narrows down. In the show, the thickness difference seems smaller and the change is more gradual.
Background Pony #F435
He just seems disproportionate all around. Have a look at those popular Source/Gmod models. Those aren’t perfect either, but the proportions are still a lot better than this here.
 
Sorry to be blunt, but that’s what I see.
 
The chest protrudes too much.  
The front legs are short and stubby.  
The hind legs are oddly shaped. That protruding bone at the back is supposed to carry weight, here it looks like a tumor.  
The muzzle seems too long. The end is too narrow. The base is too wide. I can’t tell where the muzzle itself begins and where the “main” skull ends.  
The nostril seems huge.
 
Thing is, despite all that, this isn’t terrible. It’s pretty close. It’s right in the uncanny valley: too close to what I recognise, but far enough that it just seems creepy and odd.
Shining92

@bAv_DB  
full
 
If there’s something wrong with it, I have three days to fix it. So unless you can provide more helpful criticism please post your 3D Big Macintosh you spent hours that you not only sculpted, but poly painted.