[NSFW] Monster Musume thread

The★Rickmeister
Pixel Perfection - I still call her Lightning Bolt
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Preenhub - We all know what you were up to this evening~
My Little Pony - 1992 Edition
Economist -

Stormlight Archivist📔
In celebration of Sky, Children of the Light getting a new trailer/demo at Gamescom, Bionicle: Masks of Power getting a new trailer in a few days, and a playable demo sometime thereafter, as well as Runescape’s new Necromancy skill, I thought I’d take another look at one of my previous entries, and change/ad a few things, here-and-there.
With that said. I had a lot of fun coming back to this, and I hope you enjoy it, and all have an amazing week.
Ranked highly Among Nox’s Champions and acolytes, is Morgianna, one of the first users, if not the progenitor and creator of Soulweaver Magic. Sharing a small number of traits with her patron deity, Morgianna usually comes off as being somewhat reserved, and tends to keep people at a slight distance, slowly narrowing over time as she gets better acclimated to them and their overall behaviour and demeanour.
Though seemingly introverted, once she has gotten close enough, or knowns anyone well enough to be more like herself around them, Morgianna will often show a level of warmth and compassion unlike many of Ingracia’s denizens. She is usually seen at Halloween, and any event that takes place during, even more-so if they involve or revolve around ghosts or spirits.
Her magic allows her to better commune with the presences and apparitions that appear during such holidays, weaving with them to form a pseudo-conceptual object known as the Soulthread, with which Morgianna is capable of weaving her thaumic energy like silk on a loom, granting her the ability to craft all manner of objects, weapons, armour and pseudo-living entities made almost entirely of crystallized mana.
Said magic allows her to likewise use the previously-mentioned thread to bind wayward spectres, wraiths and other apparitions, as well as to prevent less benign ones from possessing or harming those around them. Utilizing the thread as a tether, Morgianna can remove any spirit embodying a host with relative safety, temporarily or permanently binding it to an object to vastly decrease its overall capability and threat level, or send it to Nox for possible banishment or reincarnation.
Like Nox, Morgianna has many of her own acolytes, with a number of her previous followers having since moved on and become great scholars or Archmages in their own right. A large contingent of Ingracia’s Mages Guild has devoted millions of Rel into studying her Soulweaver magic, some of its core members even going to the extent of trying to replicate it, with varied results.
The Guild in question was founded by one of Iridia’s late followers, as a means of cataloguing and archiving the vast multitude of types and sub-types of magic, sorting them between various archetypes and groups, each given their own wing within each of the guild’s main building. Several of its branches have their own building or a few, each scattered across Ingracia here-and-there, further helping aid the study of magic, as well as discovering new abilities, spells, and the like.
Numerous copies of each scroll, tome grimoire and such are printed, each being sent across to the far corners of the globe in order to be sold to aspiring mages and other similar craftsmen. The Guilds operate similar to an organization, with Supervisors ensuring the librarians, scribes and scholars are working to standard, logistics staff ensuring the steady transport of supplies and resources, financiers helping keep the guild’s funds stable, and many others besides.
Morgianna and her unique brand of magic have been the talk of many of its members, and she has accepted few of them as worthy of being her tutees or students. With the rest being sent elsewhere to others of her calibre or denied outright. Similarly to how she can apply various spirits and the like to items, she can also perform the spell in such a way that it winds up in a state not unlike a weapon or item enchantment, being given an elemental affinity or a unique ability corresponding to what the item would already be used for, or in service of.
Such items are often sold on the various markets the Guild and other magic-related stores have, and for fairly substantial prices, with the more expensive ones having anywhere up to a dozen or-so attributes or enchantments attached simultaneously. Sold at comparable rates are the crystallized spells Morgianna can weave into being, many of which are transported to Kellebrir to be equipped into a wide variety of weapons and armour types.
Aside from making item enchantments, Soulweaver magic allows its user to create a tether between its user and a myriad of spirits, the number largely depending on their thaumic capability and output.
When properly-linked, a skilled enough Soulweaver can work or fight in tandem with their respective allies, and upon reaching a certain point, said user can integrate their companions into any number of tools, weapons or armours, using them to craft a physical embodiment often known as an ‘Atu-Kaita’.
Upon merging, both the mage’s physical and thaumic prowess and capability are vastly amplified, magnitudes greater than their original level of ability, with a slew of newfound abilities to go with it.
Having met the Chronicler of Iridia no less than twice during their travels across Ingracia, Morgianna has since given them a fragment of what she can teach, leaving the rest to their own intuition and interpretation before returning to her sub-plane somewhere in Gal-Garth and sending word about their exploits to Iridia, Nox and Lein. Aside from her Soulweaver abilities, Morgianna often relies on her illusions, a number of which she often uses in conjunction with it, creating all sorts of marvels during the various Halloween events from all across Ingracia.
Her largest occupation during the aforementioned holidays and events is commonly be the ‘Night of Walking Spirits, in which the spectres of the dearly departed are permitted a single-day visit to Ingracia, where Morgianna sees over and helps keep the event in order, preventing any wayward spirit from becoming lost on the journey either way.
The day is celebrated largely in Gal-Garth, but can also be found in Cartuga, Lokiry, and Caledfwich, as well as a few others besides. A large portion of the event is shared between family members, recounting tales and events from days long-since passed, and is a surprisingly jovial affair, with special block totems being carved in honour of the deceased, and especially-forged and crafted flowers offered to them alongside various kinds of food.
Additionally, the event isn’t solely shared among the dearly departed, with certain games and gifts being played among and shared between both friends and family of all generations, as well as to inscribe mock epitaphs devoted to a friend or family member, often seeming light-hearted and irreverent.
When the event is over, no less than an hour before the morning sun rises above the horizon, many of the attendees create a lantern, as a means to help guide the spirits back to the realms beyond. Each is often decorated with a special message or depiction, usually with flowers and skulls, or anything wished by the individual they are meant for.
The tradition first ended shortly after a war that shaped Ingracia’s future eventually came to an end, having been devised by several of Gal-Garth’s nobility, as well as its then-reigning Queen. Morgianna was among the first to be chosen, and one of only a handful who accepted the role of overseeing the yearly event, and does so with no shortage of pride, being more than happy to continue doing so for as long as the event takes place, helping carve many of the numerous pumpkins found throughout the cities in which it occurs.
Eve of Spirit’s domain~
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