What you’re doing with the rendering is that the rotation speed is curved, so that it speeds up and slows down at the key frames.
Also, you need to set the first keyframe at 0 degrees y, then go to the end of the animation, and go forward one more frame to save the y rotation to 360 on that frame.
What you need to do is go to the graph editor and make it linear by selecting all the keyframes, and hitting the linear icon so that the rotation is the same speed throughout the rendering animation.
For the rotation? Yeah. But on the other hand, we don’t talk about the 1st image I ever made of this model.
Nightmares. Shudders
So, do a full 360 key rotation without using curve-momentum and such?
I’ll do so, maybe in a higher res, too.
Also, you need to set the first keyframe at 0 degrees y, then go to the end of the animation, and go forward one more frame to save the y rotation to 360 on that frame.
What you need to do is go to the graph editor and make it linear by selecting all the keyframes, and hitting the linear icon so that the rotation is the same speed throughout the rendering animation.
Otherwise, it’s actually an impressive model.