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+-SH safe2258056 +-SH artist:brutalweather studio169 +-SH winona2911 +-SH dog14168 +-SH apple thief (animation)20 +-SH g42118599 +-SH animated131118 +-SH cute278643 +-SH cuteness overload351 +-SH daaaaaaaaaaaw7606 +-SH eyes closed146911 +-SH facepalm598 +-SH facepaw15 +-SH female1898240 +-SH frown38335 +-SH illuminati176 +-SH show accurate28039 +-SH solo1498209 +-SH when you see it772 +-SH winonabetes133 +-SH youtube link13344
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“Your stupid minds! Stupid! Stupid!”
I turn off resampling by habit, it creates horrible ghosting. At least with movies/game footage. Fair enough point on everything else, mind.
@Goremise
It sounds complicated, but it’s just time consuming. Besides, quality = effort + time. Can’t have the result if you don’t put in the equation, know what I’m saying? :P
that’s so much more complicated then how I do gifs, lol.
I just use the auto gif online maker for YT vids xD
The quality loss from scaling the frames prior to import is pretty much zero. I mean, yes, of course shrinking reduces the information in the frames, but since the final animation would have been shrunk anyway (large GIFs are generally a bad idea), that loss is inevitable. You don’t lose any detail that wouldn’t have been lost anyway. And with resampling, the scaled-down frames are smooth enough that there’s no noticeable loss of quality.
Oh my gosh! I see it!
Don’t think I’m ever in danger of that (though I have had PS seize on me once or twice), what with 16GBs of RAM, but yeah, it takes a long time for everything to load into layers.
Wouldn’t reducing the image size essentially equal compression, thus a loss of quality? I mean, more power to you, but I’m a stickler for quality, so anything that reduces the potential quality I like to avoid, generally speaking.
Erm, dithering aside. >_>
Hah, yes, I have to be very careful with my memory too. I’ve crashed my computer a few times that way. I sometimes batch-process extracted frames first with Imagemagick, to reduce their size before importing them.
ILLUMINATI!!
Whoops, meant to say further that you’re welcome. A friend of mine linked me to it, otherwise I wouldn’t have found it, either. At least, until he blogged about it on fimfiction, at any rate. The stuff you’ve uploaded for it is top notch, and leaves me sitting here thinking: “Why didn’t I do that?”
Ohhhh, that might explain it, then. I might try messing with that next time I make a gif. Thanks.
Yeah, what I did in this case was download the video from YouTube (using a 3rd party program), import it into Vegas, edit down to where I wanted, render out as a jpg sequence, import the files to photoshop and stitch it together in that. Reasonably simple, just time consuming, ’cos memory usage goes through the roof with all those picture files being loaded.
All 911 of them. :|
Thanks for posting that by the way, I probably wouldn’t have found out about this great animation otherwise :)
I don’t know how you produce your GIFs, but the reason it’s grainy is because of dithering. Dithering is sometimes useful to avoid the banding effect often seen on gradients in GIFs due to the limited color palette, but it produces a grainy effect instead.
This GIF isn’t dithered, but since the area of interest is all flat colors, it still looks okay.
*thinks
@Idsertian
Hahaha bag of rice XD