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+-SH suggestive192776 +-SH edit175455 +-SH edited screencap92050 +-SH screencap298054 +-SH starlight glimmer60748 +-SH twilight sparkle361527 +-SH alicorn320066 +-SH pony1630923 +-SH g42056530 +-SH the crystalling2426 +-SH censor bar841 +-SH censored5354 +-SH drool35342 +-SH female1832323 +-SH floppy ears74267 +-SH image macro40338 +-SH implied blowjob1174 +-SH implied futa1026 +-SH implied oral2330 +-SH implied penis543 +-SH implied sex8340 +-SH looking at you265427 +-SH mare760160 +-SH meme94714 +-SH nudity521579 +-SH out of context5167 +-SH twilight sparkle (alicorn)150942 +-SH unnecessary censorship228
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@CATalleres
Oh, that stage annoyed the crap out of me. Mainly the parts where you rode the ostriches and had to time your jumps JUST right, or you lost a life.
yeah, especially in this part:
that game was so freakin hard
I don’t think I’ve ever beat the second level
Holy shit! I thought that was just something someone traced from the movie.
That’s Disney games of the ‘90s 16-bit era for you. More specifically, Disney games developed by Virgin games actually had all of their character sprites and backgrounds hand-drawn by Walt Disney Animation Studios. These games include…
-Aladdin (Sega Genesis)
-The Lion King (multi-platform; it’s also where the Timon animation is from)
-The Jungle Book (multi-platform)
-Pocahontas (Sega Genesis)
Also, there was a Hercules action platformer for the Playstation and PC, that featured 2D sprites on 3D polygonal backgrounds.
That animation looks waaaaaaaaaay too fluid for pixel art.
It starts…