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Description
The Easybake 2000:
Level 10 Flamethrower
- Killed Victims drop health packs
- Deals 20% more damage
- Airblasts cost 150% more ammo to fire
- No afterburn
The Mini Party Cannon:
Level 5 Shotgun
- Once charged, allows for a party blast that causes 50% more damage
- 65% smaller clip size
- 20% slower weapon switch
The Hacksaw:
Level 5 Hacksaw
- On hit, causes bleed for 6 seconds
- Does 30% less damage
- Lowers maximum health by 25%
Bigger res version of >>899900 (merged)
Well that depends on what you’re looking at. Pinkie’s not a psychotic arsonist with an obsession with fire after all.
Yeah, but Pinkie is one of the few characters that fits as Pyro. Probably the only one, I’d say.
Anyway. This actually does sound like a cool loadout. If health weren’t arbitrarily lowered by 25%, I could see these as legit weapon stats that could be fun to mess with.
Engineer isn’t meek at all, he’s situational. In a defensive setup will often see the Engineer parked in the same spot, yes, but one can play an offensive engineer. The most obvious playstyle for offensive engineer is use of the Gunslinger which allows you to plant mini-sentries and play in the front lines a bit more effectively. Less obvious involves most other weapons where when the Engineer’s allies push enemies back effectively, he can build forward camps to increase his team’s control over the battlefield. Then of course there’s ninjaneers who sneak into the enemy base and build sentry nests to establish a camp behind enemy lines.
If Pinkie weren’t meek enough to be the Engineer, Applejack would be even less likely to be engineer as the strongest and most physically capable of the group anyway.
Eh, probably.