@Phil Srobeighn
I would sacrifice the first born child I’ll never have for a 0/1 Legendary with a huge toolbox to use as a commander. Azami doesn’t really do it for me, Reveka sucks, and Jace is just a huge tool.
@FanOfMostEverything
As I left for work after posting it, I thought, “I didn’t put a P/T on it. Oh well, I doubt anyone will notice.” Yeah, 1/1 still, though I was toying after the previous thought with 0/1, but I want to keep it as close as possible to the original and want the haste to have more meaning than the Fetter.
@Kryptchild
A wonderful reason to avoid it. Please inform Wizards. I would much rather have more ability manipulation in white than yet another Pacifism or Oblivion Ring.
@Phil Srobeighn
I considered a pacifism like ability, but considering every set since 6th has had it or some version of it reprinted, it seemed redundant
@Kryptchild
No, I have no complaints about your card mechanically, stick an Azorius watermark on it and it’d be perfectly printable in every way (though I can’t help but wonder if going the Faith’s Fetters route on the second ability might be more white and closer to the original).
I’m talking flavor, wanting a Sweetie Belle so red she burns juice, but lamnenting that red is even more off the mark on making the second ability stick, as white can probably get away with anything G/U can if you shout “Bant” loud enough, but red needs blue to do stuff like this and wonder why we’re here.
In the end, the closest thing I can come up with would be:
@Phil Srobeighn
Ability countering is a U/W thing with Stifle and Azorius Guildmage (and I guess red if you count target changing).
The only way to make it pure white is to make it a Silence on a stick, which is WAY too powerful. Using Detain is also out because it requires a reminder text that’s so long it limits space for other abilities.
We’re already talking about an extremely over powered fan card, so I figure I’m aloud to bend some of the core design rules.
That’s about as close as it gets without changing color identity. Still, I think a lot could be said for a red Sweetie Belle, though the land destruction would either have to be single-opponent (and more expensive) or include the owner, and we still don’t get a slice of the color pie that removes/counters abilities (G/U).
@Background Human
As far as balance goes, there’s a way to do that.. unfortunately not without changing the cards rarity to at least mythic considering the versatility and cmc (get it? :D)
For haste and the first ability, we need look no further than Azorious Guildmage. It’s got a negation ability that can technically be used whenever because it doesn’t have a tap cost.
For the second ability, we’ll have to go a LITTLE off white flavor wise, but it’ll still work technically speaking.
Okay, haste isn’t white–unless you pay through the nose for it. I get that. What if she had “skillhaste” instead? (This creature’s activated abilities can be activated as though it had haste.) It would work with her tap ability, and the one card that does it right now is an artifact, so it doesn’t look like a color issue.
“Target creature loses all abilities” isn’t typically done in isolation, because of the way it messes with CDAs for power and toughness, and setting the target’s base P/T doesn’t seem to fit the apparent flavor of this ability. (I’m going with the idea that she’s restraining the target by hugging them.) I’d recommend “Target creature’s activated abilities can’t be activated” or something in that ballpark, maybe even have her detain them for extra flavor points.
That third ability… wew lad. Assuming it can be salvaged at all, making it non-repeatable means you’re gonna have to tack on a “CARDNAME commits seppuku” cost or something, and the only way to make it work on a white card is by giving it a very nonwhite activation cost. You could actually make a cycle out of it: monocolored creatures whose activated abilities cost both enemy colors of mana. Similar to the cards from Apocalypse, but more explicitly about wedges than enemy pairs.
As for all the other stuff that’s been brought up in this thread, I’m a rules guy, not a balance guy, so… (shrug)
To be entirely fair guys White actually has a pretty decent list of land destruction cards. Though they’re pretty much exclusively board wipes (Armageddon, Cataclysm, Cleansing, Ravages of War, Numot, etc). It’s almost better than red if you don’t mind eating your own lands too.
That being said… this cards still a hot mess of word, flavor, and balance issues.
none of those abilities would be on a white card and they’re worded badly. I’m also supposed to believe this is a non-legendary three mana common. Guess I’m putting four of these broke-ass cards in my white enchantment deck.
@FanOfMostEverything
I’m personally looking forward to the everything-but-black deck. I’ve done some dumb stuff with the Ink Treader Nephilium. That and the Everything-but-white deck
Also: she should be mythic and cost at least one colored mana more, and naybe add a “until CARDNAME leaves play” to ability 2.
But the most important thing is: how is this Sweetie Belle? Why does Sweetie Belle destroy land, drain life, remove abilities? Why does her flavor text talk about her happiness when she is so very destructive? Why not make a happy Sweetie Belle in flavor AND mechanic?
@Spacefrog
There are non-God enchantment creatures that don’t have bestow. Nyx-Fleece Ram, for example.
Also, Sweetie Belle is consistently the most cautious of the Crusaders. I realize that’s like saying she’s the least volatile firework, but she’s still on the bottom of the list.
That second ability is so badly formatted, I’m not even sure what you mean. However, you definitely forgot the “until end of turn” clause.
“Each other player loses 1 life and sacrifices a land.” Not white by any stretch of the imagination, and certainly not something that should go on a repeatable activated ability.
I am only guessing here but;
2. She isn’t as much enchanting the creature, as much as she has attached herself to it via hugs.
Although having a small pony attached to your leg would probably cancel haste rather than bestow it. :)
Then again, she technically isn’t a constellation as she does not have bestow. ¯*(ツ)*/¯
4. I cannot imagine any of the CMC not having haste. They are rather hyperactive kids, with a tendency to jump head first into things. so
@Kryptchild
I’m certainly looking forward to see how they pull it off, especially the everything-but-green deck. That’s going to take some creativity. And possibly Weathered Wayfarer.
That second ability is so badly formatted, I’m not even sure what you mean. However, you definitely forgot the “until end of turn” clause.
“Each other player loses 1 life and sacrifices a land.” Not white by any stretch of the imagination, and certainly not something that should go on a repeatable activated ability.
Sounds good to me. Now to teach my firstborn Magic, have her play Avatar of Me, take control of it, and sacrifice it.
I would sacrifice the first born child I’ll never have for a 0/1 Legendary with a huge toolbox to use as a commander. Azami doesn’t really do it for me, Reveka sucks, and Jace is just a huge tool.
Also mono-blue is usually boring
As I left for work after posting it, I thought, “I didn’t put a P/T on it. Oh well, I doubt anyone will notice.” Yeah, 1/1 still, though I was toying after the previous thought with 0/1, but I want to keep it as close as possible to the original and want the haste to have more meaning than the Fetter.
@Kryptchild
A wonderful reason to avoid it. Please inform Wizards. I would much rather have more ability manipulation in white than yet another Pacifism or Oblivion Ring.
I considered a pacifism like ability, but considering every set since 6th has had it or some version of it reprinted, it seemed redundant
Power and toughness still 1/1?
No, I have no complaints about your card mechanically, stick an Azorius watermark on it and it’d be perfectly printable in every way (though I can’t help but wonder if going the Faith’s Fetters route on the second ability might be more white and closer to the original).
I’m talking flavor, wanting a Sweetie Belle so red she burns juice, but lamnenting that red is even more off the mark on making the second ability stick, as white can probably get away with anything G/U can if you shout “Bant” loud enough, but red needs blue to do stuff like this and wonder why we’re here.
In the end, the closest thing I can come up with would be:
Sweetie Belle
1WR
Legendary Enchantment Creature - Unicorn
Mythic Rare
Haste
WW T: Target creature’s activated abilities can’t be activated unless they’re mana abilities for as long as Sweetie Belle remains on the battlefield.
2RR: Sweetie Belle deals 1 damage to each player. Players dealt damage this way sacrifice a land.
“I didn’t know you could burn juice”
–Rarity
Ability countering is a U/W thing with Stifle and Azorius Guildmage (and I guess red if you count target changing).
The only way to make it pure white is to make it a Silence on a stick, which is WAY too powerful. Using Detain is also out because it requires a reminder text that’s so long it limits space for other abilities.
We’re already talking about an extremely over powered fan card, so I figure I’m aloud to bend some of the core design rules.
Heh… “CMC”
That’s about as close as it gets without changing color identity. Still, I think a lot could be said for a red Sweetie Belle, though the land destruction would either have to be single-opponent (and more expensive) or include the owner, and we still don’t get a slice of the color pie that removes/counters abilities (G/U).
As far as balance goes, there’s a way to do that.. unfortunately not without changing the cards rarity to at least mythic considering the versatility and cmc (get it? :D)
For haste and the first ability, we need look no further than Azorious Guildmage. It’s got a negation ability that can technically be used whenever because it doesn’t have a tap cost.
For the second ability, we’ll have to go a LITTLE off white flavor wise, but it’ll still work technically speaking.
Fixed Text
Sweetie Bell
CmC: (W)(2)
Legendary enchantment creature - Unicorn
Mythic Rare
Flash
(W)(W): Counter target activated ability (mana abilities can’t be targeted).
Sacrifice Sweetie Bell: Each player sacrifices two lands.
1/2
That being said… this cards still a hot mess of word, flavor, and balance issues.
I’m personally looking forward to the everything-but-black deck. I’ve done some dumb stuff with the Ink Treader Nephilium. That and the Everything-but-white deck
But the most important thing is: how is this Sweetie Belle? Why does Sweetie Belle destroy land, drain life, remove abilities? Why does her flavor text talk about her happiness when she is so very destructive? Why not make a happy Sweetie Belle in flavor AND mechanic?
There are non-God enchantment creatures that don’t have bestow. Nyx-Fleece Ram, for example.
Also, Sweetie Belle is consistently the most cautious of the Crusaders. I realize that’s like saying she’s the least volatile firework, but she’s still on the bottom of the list.
I am only guessing here but;
2. She isn’t as much enchanting the creature, as much as she has attached herself to it via hugs.
Although having a small pony attached to your leg would probably cancel haste rather than bestow it. :)
Then again, she technically isn’t a constellation as she does not have bestow. ¯*(ツ)*/¯
4. I cannot imagine any of the CMC not having haste. They are rather hyperactive kids, with a tendency to jump head first into things. so
I’m certainly looking forward to see how they pull it off, especially the everything-but-green deck. That’s going to take some creativity. And possibly Weathered Wayfarer.
Edited
I know the feeling all to well
On a not at all related note, are you also foaming at the mouth over the concept of the next Commander product?
Sorry, this sort of thing borders on a reflex for me. It’s like grammar Nazism for trading cards.
I don’t think OP has played a lot of magic.