@Qwertyuiopoiuytrewq
Actually, he’s right. Alot of old 3D games tended to be a bit off. Compare how Mario looked in N64 games, (SM64, Mario Party, SSB) he didn’t have a consistent model in them, and they were always off model, or redone, due to the low polygon count, or different developers involved.
Funny thing is some of the “stylish suuck” like the simple mouth movements for the Star Fox 64 were actually intentional, as Miyamoto wanted them to kinda look like puppets, like the old British puppet drama “Thunderbirds” he enjoyed when he was younger. (Which helped inspire the series.)
Nice, looks like a retro 3D game kinda. Funny there isn’t much appreciation, or nostalgia for old 3D graphics, like there are for 8/16-bit style graphics.
3dfag here, work on the face little more, use as much of each individual polygon as you can to add personality, i noticed problems with the hoof sticking out too much and too large of a nose, other than that its all good
Actually, he’s right. Alot of old 3D games tended to be a bit off. Compare how Mario looked in N64 games, (SM64, Mario Party, SSB) he didn’t have a consistent model in them, and they were always off model, or redone, due to the low polygon count, or different developers involved.
Funny thing is some of the “stylish suuck” like the simple mouth movements for the Star Fox 64 were actually intentional, as Miyamoto wanted them to kinda look like puppets, like the old British puppet drama “Thunderbirds” he enjoyed when he was younger. (Which helped inspire the series.)
come on man, you dont have to lie
The model is meant to sorta be off model, like how some early 3D games didn’t get the characters really right.