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Description
Art from >>452857
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Until not all that long ago (from the perspective of a beta player, at least), if the total was the same, armor was strictly better than health (e.g. 2 hp + 30 armor was strictly better than 30 hp + 2 armor) That would buff Mortal Strike, eliminate Alexstrasza as an offensive threat (unless Auchenai was in place, I guess), and make shield slam hit harder. Having less health and more armor also means getting to take advantage of heal effects more fully. Drakonid Crusher made it more of a tradeoff, but in general armor is still better than health.
@PonyPon
99% of all HearthStone fan-cards are blatantly overpowered or broken. This one is a credible “meh-tier” card : you can’t have everything in the “must-have” category.
This is basically a SnapJaw, but with some benefit when :
Neither are really useful (until there is more cards interacting with Armor/Health), but at least it’s original.
Edit :
Yeah, forgot about this also making “Revenge” and “Mortal Strike” less risky to activate. Still a bad card, but not a useless one.
Edited
@Background Pony #78FA
The idea of this card is to give late game warriors the option for pure healing effects by being able to take advantage of it before their armor is gone. There’s also the potential for Mortal Strike and Revenge.