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Jades nearly destroyed my love for Hearthstone. The amount of times I have to face druids that constantly fill up their mana crystals while at the same time summon a weak minion that can easily increase with little to no effort is just fucking ridiculous.
People in the forums tend to complain about how mages are overpowered, but I only see them overpowered when majority of their spells involve either dealing 6-10 damage that will cost 5+ mana crystals (1 mana crystal if you manage to freeze your enemy hero) plus bonus damage from minions that offer support like Flamewalker. Personally the only class I have issue with is Priest with its constant stealing, removal and instant destroy minions at low mana cost. Use to be Hunter, but that’s no longer the case…I think.
Murloc paladins use to be an ass, but with my call of c’thun deck that focus on taunt minions and constant draw until I get minions that either buff C’Thun or C’Thun himself, its a mixed situation.
Exactly why I just said “fuck standard” and started my mill rogue way to the top in wild. I also have a love spot for C’thun decks as well. I made a C’thun paladin. It’s terrible because I don’t have the cards I need, but at least in wild, you rarely see the same deck or class twice in a row.
Hell, been running into mill druids with clockwork giants with variations on these decks as well. Murloc Paladin can be either control or otk. Other mill rogues going the tempo route with dancing swords.
It’s sadly just the way to go right now instead of playing jade/magestone.
Everything is either broken or useless in Hearthstone. That’s why I stopped playing near the launch date of Frozen Throne. Players can’t seem to enjoy the game and focus more on what’s meta. God I hate that word. I’ll probably come back. For what reason, it could be either I’m extremely thirsty for more suffering (ironic since I’m a warlock main), or I miss playing my old decks. Favorite ones I love playing and making are demons only warlock, dragladin, and Call of C’Thun decks.
Yeah, the choosing thing would be more inline with druid…it’s just I felt like some choice was necessary for a card because in too many situations you just draw too many damned cards and just lose all your mana for it just leading to an immediate loss because you couldnt control it.
The more I type this, the more I realize I’m thinking of a logical way to balance this instead of blizzard’s way. Which tends to just make something either broken or useless…
I really have high doubts that Blizzard would allow you to choose how many mana crystals you wish to destroy. In fact, if I reworked this card it would go something like this.
“Draw a card until your hand is full. Destroy a mana crystal for each card you drew.”
Edited
“Draw a card, then draw an additional card per mana crystal you wish to destroy.”
I mean, on paper that seems like an interesting concept. It costs 0, but you can risk making that next card or two unplayable due to not having the mana required. You get no body on the board when you play this card while also putting yourself behind on the curve. But playing an aggro deck might make this unbalanced due to it having cheap minions…then you also face the problem of once both players hit 10 mana each that this card literally just becomes “draw 2 for 0”.
Meh, I tried.
Drawing a lot of cards for less than that is ridiculously overpowered, as per Ledvi’s usual style.
That idea is as equivalent to Cursed Blade. You’re trying to draw cards without killing yourself.
Or maybe spend all your mana, draw cards equal to that amount, and lost health equal to twice that amount
5 mana, draw 5, lose 10 hp
Yup
try “equal to half that amount” and it might work.
Still may replace Sprint/Arcane Intellect out of flexibility tho.
@Ledvi
That’s because that creature is fine at its rarity/cost.
But you’ll still play it anyways. Come on. Let’s not lie to ourselves. We all hate Dr. Boom, but we love to put him in our deck the moment we unlock or enchant him.