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Vinyl Scratch at angerfist concert in the factory Magdeburg Germany on October 31st!  
It was a really sick party and really enjoyed it.  
Good i had vinyl there too :D

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Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
I’m kinda the opposite, I couldn’t really get into PC gaming, not much there really interested me. Plus I dislike gaming with a mouse or keyboard. Plus I’ve had bad luck with computers, I’ve gone through more computers then consoles, no matter how much anti-virus software I’ve had on them, and such.
 
I have an old NES that still works. So I’ve had better luck with consoles.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Naughtypony2010
Sorry, we’ll conclude it soon.
@Vinyl Fluff
Well, I actually prefer they took time to figure out how to do their internet, and what to do with new technology, rather then rush into it like others, (the Sega Dreamcast’s internet probably helped bankrupt Sega out of the console market) and managed to give DS & Wii games free internet. I remember back when you had to pay for internet for games expensively, and such.
To be honest, I don’t really like playing games online much anyways. Almost everyone I encounter in stuff like Smash Bros. are too ridiculously good, and while I’m a good sport, I prefer playing games with people more in my experience level, so it’s more fair. Plus, being cussed by 12 year olds in games doesn’t sound like much fun like in every FPS game ever made. (Maybe it’s a good thing Nintendo rarely uses voice chat in their games. Besides the WiiU already has an ap to chat with friends via the camera & microphone.)
Honestly, I much prefer Nintendo over the competition still. They still have more games that interest me personally, and honestly they at least stand out. Nothing against the competition, but I see no real differences between the PS4 & X-BoxOne consoles honestly.
But that’s just my opinion, and preferences, I guess.
 
The problem wasn’t that they were taking their time to figure it out, their hesitation was due to the fact that NOJ’s president actually believed the internet was a passing fad. He felt that they didn’t need to support it in any form. This was after online gaming in general had been established for a decade and a half.
 
What killed the Dreamcast was two-fold. The first was Sega’s lack of advertising post-launch. They stupidly decided not to do any real advertising. The second was the PS2. The hype over it put the nail in the coffin for the Dreamcast. When Sega did get around to online gaming, you paid for the dial-up account and access to the servers. If you had your own compatible ISP, or the hard-to-find BBA, IIRC you only paid half the fee. Sony embraced providing access to the servers for free, while Microsoft charged. And now we’re at the point where Sony has a paid option as well for full access.
 
While I started out as a console gamer, I became a dual console/PC gamer when I got my first computer. But as time went on, I started becoming a PC gamer almost exclusively. About a year after the Wii launched, I’d moved onto being a PC gamer almost exclusively. So I’ve not cared for anything Sony or Microsoft has released in that time, either. I have seen a couple console exclusives I wish I could get on PC, but that’s about it.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Naughtypony2010  
Sorry, we’ll conclude it soon.
 
@Vinyl Fluff  
Well, I actually prefer they took time to figure out how to do their internet, and what to do with new technology, rather then rush into it like others, (the Sega Dreamcast’s internet probably helped bankrupt Sega out of the console market) and managed to give DS & Wii games free internet. I remember back when you had to pay for internet for games expensively, and such.  
To be honest, I don’t really like playing games online much anyways. Almost everyone I encounter in stuff like Smash Bros. are too ridiculously good, and while I’m a good sport, I prefer playing games with people more in my experience level, so it’s more fair. Plus, being cussed by 12 year olds in games doesn’t sound like much fun like in every FPS game ever made. (Maybe it’s a good thing Nintendo rarely uses voice chat in their games. Besides the WiiU already has an ap to chat with friends via the camera & microphone.)
 
Honestly, I much prefer Nintendo over the competition still. They still have more games that interest me personally, and honestly they at least stand out. Nothing against the competition, but I see no real differences between the PS4 & X-BoxOne consoles honestly.  
But that’s just my opinion, and preferences, I guess.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
I used to be a huge Nintendo fan. I’ve still got a soft spot for them. But I’ve been frustrated by their decisions over and over since before the Wii. They took forever to embrace the internet. They were still taking hesitant baby steps while their competitors were two generations into supporting it. And they’re still making bad decisions like tying things to the system hardware rather than an account which isn’t locked to one system (despite the WiiU having an account-based system, there are things still locked to the hardware.) I just gave up on them. I didn’t get the WiiU, nor will I get the Switch.
 
As for the controls, yes, first-party stuff usually worked well. The third-party games is where it could suck.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
Regardless, still many casual & hardcore gamers I’ve known loved the Wii, even those that used to bash it. (I also kinda dislike the terms “casual” & “hardcore” games/gamers as it kinda divided gamers up a bit. Like some wilk go “Ew! Casual game!” while not realizing games they like such as “Tetris,” or “Angry Birds” are “casual” games.)  
The funny thing is, Nintendo’s intention with WiiU was to go back to the “hardcore gamer” market. (Though, the name probably hurt it, as some expected it to be another Wii..) This is probably why the GamePad looks more like a traditional controller then the Wii-mote did. (Regardless hardcore gamers still went, “Ew! Gimmicky!”) If you look at earlier WiiU titles, they had alot of “hardcore-aimed” games that used to only be on rival consoles like Assassin’s Creed, Batman Arkham, and Bayonetta, but due to the lack of success on the console’s part, they started getting less third-party support.  
Still, I think the console has it’s strong points like being backwards compatible with the Wii’s controllers and accessories, and it’s Nintendo’s first HD system.
 
Yeah, the DS’s D-Pad would’ve been better, even though you can only move 8 directions with it. They could’ve used the touchscreen for other things perhaps.  
As for shoehorning, I feel it worked for most other first-party DS & Wii games, (not all) but yeah they kinda forced it in some games. I think Wii Sports, Mario Galaxy, and some others worked fine with them though, (and wouldn’t be the same without ‘em) and made better use of them. Works for some games, but not all basically.
 
That’s a shame, the 3DS has lots of great games (including old classic hard-to-find Gameboy games in the Eshop) but to each their own. We all have our preferences.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
I’m pretty sure the Valiant ones are the ones I have.
 
What I mean by gimmicky is that Nintendo decided to stop trying to compete at the hardware level and tried something with the Wii remote. It took off so now they’ve been trying to recapture that success while not understanding what led to that success in the first place: It wasn’t the hardcore gamers buying the system, for the first time it was the much older generations who made up the primary users.
 
I’ve got no problems with touchscreen controls. What I do have a problem with is when they’re forced even when a clearly superior solution is available (the standard controls for flying the Arwing) while the rest could’ve relied on the touchscreen. There’s been a bunch of games on both the DS Lite and Wii where shoehorning in their respective control schemes was done to the detriment of the game.
 
And the 3DS is of course cheaper now, but I meant when SF64 3DS was originally released. I’m not in the market for any handheld systems anymore.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
That’s pretty cool, I wish I had those comics, the licensed Valient “Nintendo Comics System” ones looked cool too.
 
Stylus/touch controls work for some games, (touchscreen controls are so common for tablet/cellphone games now, they aren’t really considered “gimmicky” anymore, so you can’t really fault Nintendo for that alone) but they just didn’t work for SF to me. I assume they did it for “better” analogue control then the DS’s D-Pad, but it was kinda hard to get used to for me.  
In regards to Nintendo being “too gimmicky” with controls, I honestly feel they’ve been much less that way with the WiiU & 3DS. In fact, I feel they kinda wasted the WiiU Pad’s potential with it’s microphone, camera, and such barely being used enough for games. Most games just use it as a normal button controller, or alternative screen. So I feel the WiiU’s been a bit neglected honestly.
 
Actually, some 3DS models are much cheaper then that, but to each their own.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Vinyl Fluff
Never knew they reprinted it, I knew they did the Super Mario Adventures & Link to the Past comics.
 
Yeah, nice special edition, hardbound with super-glossy pages. Still would like to get a copy. I’ve seen the SMA/LttP hardbounds. Those are really nice, too. I’ve got a hardbound compilation from the 90s that contained reprints of the SMB, Zelda and Captain N the Game Master comics (the comic books, not the Nintendo Power comics.)
 
SFC was co-developed by Q-games which has some of the former SF & SF2 staff working for it, which is why it was similar. I didn’t like the touchscreen control though as they gave me writer’s cramp.
 
I hated the controls. Here we had every button the SNES controller had so we could’ve used the same control scheme the SNES original used. But no. We had to have the touchscreen controls shoved down our throat so we had to hold the stylus like a pencil and use it as a crappy flight stick, while tapping shoulder buttons to fire. To me the game is the poster child for the “gimmick before functionality” philosophy that Nintendo got heavy into these last few generations.
 
Not getting it, because of the voices is a pretty petty reason, no offense, as SF643D is actually a pretty well done remake. First time playing it, was almost like playing a new SF game. The animation is really smooth for a portable game.
 
Every time I would’ve heard a line it would’ve grated on me. Just watching the trailer videos and hearing it annoyed me. I’m big on audio, so it was kind of a big deal to me.
 
It would’ve also required me dropping $200 for a 3DS.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
Never knew they reprinted it, I knew they did the Super Mario Adventures & Link to the Past comics.
 
SFC was co-developed by Q-games which has some of the former SF & SF2 staff working for it, which is why it was similar. I didn’t like the touchscreen control though as they gave me writer’s cramp.
 
Not getting it, because of the voices is a pretty petty reason, no offense, as SF643D is actually a pretty well done remake. First time playing it, was almost like playing a new SF game. The animation is really smooth for a portable game.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Vinyl Fluff
I’ve seen that before, the character shown in the BETA version of the VS mode did look like Fara. Though, it might’ve just been a cameo, and she probably had nothing to do with the main game of SF2, but who knows?
 
She was playable. Nintendo wanted her in to bridge the comic to the game series officially (they thought so highly of the comic they released it in a limited hardbound compilation.)
 
According to Dan Owsen of NOA, SF2 was cancelled partially, because “it wasn’t a good game” according to him. It looked kinda short, but not that bad from the videos I saw of it. I hear it was also ‘cause they didn’t want the game to compete with the PS1 & Saturn’s much better 3D visuals. So unfortunately there were many reasons why SF2 wasn’t finished.
 
Heh, I’ve played it. That’s some revisionist history on his part. The reason was known not long after SF64 came out. Nintendo didn’t want to spend the money marketing and distributing it with the N64 coming up, and yes the PSX and Saturn did also figure into that. For the time, I wouldn’t have called it boring or “not fun.” It would’ve certainly been different than what people were used to after the first game going from linear shooter to strategic linearish shooter. But the real reason came down to money. They didn’t want to risk it being a flop when they could use the money instead for the planned N64 version.
 
Star Fox Command felt so much like it, I couldn’t help but think it was a blatant rip-off by its devs. Right down to the damn missiles you had to keep an eye on.
 
Maybe they lost the original recordings, or maybe they sounded off on the 3DS. Though, “Ocarina of Time 3D” reused all the same sound & music aspects of the original N64 game with no issue.
 
Might have. I don’t have a 3DS anyway, but the fact that they sounded so different convinced me I’d never get the game even if I did.
 
IIRC they also enabled the previously EU-only option of gibberish speak, so they’d sound like the original SNES game’s voices. Which in turn were only remodulations/alterations of other in-game vocal lines. I could never unhear Falco’s voice actually being the “Wing Damage” line. “Wing-wing-wing-wing damage.”
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
I’ve seen that before, the character shown in the BETA version of the VS mode did look like Fara. Though, it might’ve just been a cameo, and she probably had nothing to do with the main game of SF2, but who knows?
 
According to Dan Owsen of NOA, SF2 was cancelled partially, because “it wasn’t a good game” according to him. It looked kinda short, but not that bad from the videos I saw of it. I hear it was also ‘cause they didn’t want the game to compete with the PS1 & Saturn’s much better 3D visuals. So unfortunately there were many reasons why SF2 wasn’t finished.  
I like how “Zero” finally brought back the transforming Arwing concept. Star Fox Command (DS) also adapted SF2’s strategy game-esc map concept too. So SF2’s legacy lives on. Some fans do want Fay & Miyu to become canon regardless. (Though, some argue they were prototype versions of Bill & Katt.)
 
Maybe they lost the original recordings, or maybe they sounded off on the 3DS. Though, “Ocarina of Time 3D” reused all the same sound & music aspects of the original N64 game with no issue.
 
Funny thing is now the training NPC bear guy with a wrench has a voice now in the 3DS version. (And is oddly very barotone. He sounds like Berry White.)
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Vinyl Fluff
Well, it was only a remake in story, as the rest of the game is completely different from SF64. And Star Fox Zero is kinda like that too, confusing the canon a bit more, but regardless, it’s nice to have a “back to basics” classic style SF game. (Once you get used to the controls, as it uses R to fire, and such.) Fara Phoenix was only in Benimaru Itoh’s 1993 Star Fox Nintendo Power comic series, I recall. I kinda miss her even if Krystal is more popular.
 
She was. And she was intended to be introduced to the series proper. When Argonaut Software started development of SF2, she was one of the two new pilots you could choose. Then for whatever reason, they eventually replaced her with Fey the poodle. You’re probably aware that game was literally at 99% complete and only needed a final bug pass before it was ready to release. Then Nintendo cancelled it in favor of SF64, which ended up recycled a lot of the new features and even characters found in the canned game.
 
I wish Nintendo would pick up the franchise again proper and do proper sequels. No remakes, no spin-offs.
 
Actually, they brought back some of the game’s original VAs for the 3DS remake like Mike West, (Fox) and Lyssa Browne. (Slippy, Katt, and Spyborg.) They’re rerecorded, which is why they sound different now.
 
That would explain it then. Voices age. I don’t know why that was necessary, however. AFAIK Nintendo should have the original recordings which are always done in high-quality before compressing for the games.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
Well, it was only a remake in story, as the rest of the game is completely different from SF64. And Star Fox Zero is kinda like that too, confusing the canon a bit more, but regardless, it’s nice to have a “back to basics” classic style SF game. (Once you get used to the controls, as it uses R to fire, and such.) Fara Phoenix was only in Benimaru Itoh’s 1993 Star Fox Nintendo Power comic series, I recall. I kinda miss her even if Krystal is more popular.
 
Actually, they brought back some of the game’s original VAs for the 3DS remake like Mike West, (Fox) and Lyssa Browne. (Slippy, Katt, and Spyborg.) They’re rerecorded, which is why they sound different now.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
As much as I loved SF64, it annoyed me a little that it was considered a remake rather than a sequel to the original, meaning it canonically replaced it. I also would’ve loved to see Fara Phoenix come into the franchise officially. She was originally slated to be one of the available characters in SF2 early in development, until she was replaced by Fey.
 
I did not like the fact that they replaced all the voice actors for Star Fox 64 3DS. That pretty much ruined the idea of the game for me.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Derpibooru's land-whale
@Vinyl Fluff  
Would be awesome. As a huge Star Fox fan, I’d love that. Even though Argonaut went out of business, I hear Nintendo still owns the game for the most part, so there shouldn’t be any legal issues. (“Star Fox 64” seems to be the only SF game made 100% by Nintendo.)
 
Wish I had that Wario Ware. The boss is hilariously a giant R.O.B. with an NES Zapper.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Vinyl Fluff
That game really needs a rerelease. A remake with a better (optional) framerate (like the 3DS versions of Sega arcade games) would be cool.
 
In my video game dream world, an “HD” rerelease would happen. A remake which only changed two things: The game run in a much higher resolution so all of the models would be crisp and sharp with no aliasing. And a selectable framerate of 30/60FPS.
 
Argonaut Software has long since closed, but if the original high-quality assets still existed, having the sound effects in their original (uncompressed for SNES) quality would be nice. I could also see the music being run through a modern synthesizer and recorded in a higher-quality format.
 
Given that the game was almost purely simple polygon models with some very limited Gouraud shading, it wouldn’t be a massive amount of work. The limited textures/sprites in the game (backgrounds, some enemies/space objects and some weapon projectiles) would have to be redrawn, however.
 
The other great thing about such a remake would be due to the still very, very simple models it would be able to run at 60FPS at pretty much any hardware from the last 10 years you threw at it.
 
There’s actually a level in one of the WarioWares for the Wii which has a high-resolution recreation of the first level, very similar to what I’m describing, but it’s just that one level.