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Background Pony #21D6
@Beau Skunky
 
Of course a more talented developer would make a better game then a less talented one even if they make the game for a weaker system. But that same developer can make a greater game with more power. More power means less restrictions on what they can do.
 
And there’s the important part about porting. Few companies would want to take a game made with a modern game engine like Unreal Engine 4 and then create an entirely new version of the game from scratch that is basically a downgraded version for a system that has a small install base.
 
I’ll admit though that it made no sense how many of the later Xbox 360 and PS3 games did not make it to the Wii U (which was stronger then them).
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
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Now comes super-sized!
@Blissey1  
In that last bit, I wasn’t just talking about multi-platform games, I was saying games on more powerful hardware, and made specifically for it don’t always turn out perfectly, or “better,” because of it.
 
And games on weaker hardware can actually still be good, and make the most of the systems limitations. Just look at the old 2D systems that are still popular to this day. That’s my point.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
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Now comes super-sized!
@Background Pony #78A4  
Actually, quite a few Wii games were million sellers. Same for WiiU.
 
In fact, WiiU while it had lower console sales compared to the competition, still sold millions of consoles, and regardless had very impressive amount of game software sold. (Especially, for download games.)
 
Also, porting/remaking games to a weaker system doesn’t always result in an inferior product. I have both the Wii & 3DS versions of “Donkey Kong Country Returns” and the 3DS version is actually an improvement, despite being a weaker portable system.
 
More power isn’t just about visuals, it allows for more intelligent game AI, better psychics, larger game worlds, more enemies on screen at the same time and more.
 
Compare Wii’s “Xenoblade Chronicles X” huge open world, amount of enemies, A.I., ect. to any open world RPG game on PS4, and honestly there really isn’t much difference.
 
Not to mention, some games even on very powerful consoles/PCs still end up with slowdown, glitches, and such not because of the “power” issue, but because they just weren’t very well made. I’d rather have a well-made game on the 8-bit NES, rather then a poorly made one, on the most powerful consoles of this generation.
Background Pony #21D6
@Beau Skunky
 
The amount of sales for Wii games were pitiful compared to the amount of systems sold (suggesting that most people bought it for Wii Sports and then didn’t buy anything else).
 
More power isn’t just about visuals, it allows for more intelligent game AI, better psychics, larger game worlds, more enemies on screen at the same time and more.
 
Developers want a system that is easy to port their games. To get a game on a significantly weaker system, they have to pretty much recreate the entire game. And even then, it is still horrible (ever played Dead Rising on the Wii?)
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Now comes super-sized!
@Background Pony #78A4  
Still, lower power didn’t hurt the first Wii, or original Gameboy. (Granted they had other advantages over the competition, like the GB’s longer battery life) But gamers & game developers oddly seem obsessed with “more power/graphics,” which hurt the WiiU a bit, (especially power-hungry developers like EA) but honestly, the graphics for more powerful consoles only look slightly better then the previous to me, so that was never an issue for me.
 
Honestly, graphics are reaching a point where they aren’t really going to get much better then they are now. And honestly I kinda prefer more expressionistic graphics, (like say Okami, Wario Ware, or Zelda: Windwaker) then realistic ones.
Background Pony #21D6
@northern haste
 
The PS3 was released in 2006 though. The Wii U was released in 2012 and you could easily get a new PS3 by then for a lot cheaper then $300
Background Pony #21D6
@Beau Skunky
 
The problem with the Gamepad is that it raised the price. The Wii U was comparable in power to the Xbox 360 and PlayStation 3 but much more expensive at $300 (and $350 for the premium version). At that point both systems had already dropped to prices much lower.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Now comes super-sized!
@thps48  
3DS was pretty cool, but I actually genuinely enjoyed the WiiU, and I feel it was actually underrated, and got dumped on too much in the gaming media. (I feel the hate over the “gimmicky” Game Pad was ironic too, as honestly it was less gimmicky, then a Wii-mote, and was basically more like a traditional controller. Just with a touchscreen, Amiibo scanner, camera, and microphone on it. Developers really neglected it’s features, as it actually would’ve been ideal for FPS games, or bringing PC games like “Friday Night at Freddy’s” to the console market.)
 
I’m a li’l peeved the Switch will replace it, but at least Nintendo’s been releasing some pretty cool Virtual Console games like Harvest Moon 64, Bomberman 64, and some TurboGrafX16 games for WiiU recently as kinda it’s last hurrah.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Now comes super-sized!
@The Barbaric Brony  
Don’t see how Sony & Microsoft are any better honestly.  
In fact, if anything’s wrong with the Switch, it’s the fact they’re emulating the Playstation’s style, and such with it’s more “mature yet lifeless” menu interface, and advertising campaign.
 
At least some of Nintendo’s classic unique quirky style is reflected in a few games like “Arms,” and Splatoon 2.
Background Pony #21D6
@northern haste
 
And what happens when you need to play a multiplayer game that requires two control sticks?
 
Using half a controller is a nice novelty but never a real replacement for two complete controllers.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -

Now comes super-sized!
@northern haste  
Yeah, but if you want a classic normal controller too for Switch, it’s an extra $80. I hate to say it, even previous controllers for WiiU, PS4, and such are much cheaper in comparison, and don’t cost more then the games do like that.
 
@Background Pony #78A4  
Some like the 3DS & GameCube did, but surprisingly the WiiU never really did, which hurt it’s sales, I believe.