The Bass: Screenshot from >>1159275 (thanks, Lokizade), Discussion from >>1425263 (thanks, digiman619 and Rakdar)
Narrative Peak: Screenshot from >>1429994 (merged) (thanks, ngyikp), Discussion from Fan’s Forever Filly blog post (thanks, FanOfMostEverything and BaalBunny)
1000 Nights in a Hallway: Vector from >>1418595, original in the source listed, thanks pink13jack
Edit: Just noticed Relaxing Shred lost the mana formatting when I exported it! T_T Just imagine it for now…
You are correct. Now it’s a quesiton of if “Activate this ability only if you don’t control another permanent other than the enchanted creature…” or “Activate this ability only if you control no other permanents than 1,000 Nights in a Hallway and the enchanted creature…” is worse.
None of us are. In the end, real cards get the benefit of years of development and teams of people looking over them. We all just toss out things quickly while they’re relevant to our beloved show. Thanks for the comments!
TBH, I actually did like it in a way. It’s pretty clever, and while I wouldn’t say that it’s funny, I still find it amusing.
TBH, I think the card is fine as it is, although I think it would benefit from the reminder text I suggested. But disclaimer: I am neither a designer nor a developer.
That was the joke that I’ve failed to convey. Ponyville seems to only has a mountain when it counts to have a mountain. This card is only technically a mountain when you need to count mountains. Playing Koth? You’ve got mountains. Downhill charge? Mountains.
I get now that, while I find cards that are confusing because they deal with land types hilariously fun, most people just don’t like how confusing it can be. Live and learn. If I remade it, I’d probably go with:
Edited
That’s what I figured.
But here’s an even more confusing interaction: Different kinds of auras might let it “produce” R, but others won’t let it produce R. This depends on whether or not the aura gives the land the ability to produce red mana, or if the aura itself produces mana upon the land also doing so.
This may seem obvious - one lets you get R, the other doesn’t. But in practice, you’re getting mana by tapping the land either way, so you would really need to read what that aura does to see what you could do.
Also, it’s a mountain that makes W. But it still counts for stuff like Valakut, which essentially allows you to splash some minor White in a Valakut deck without slowing down.
Overall, I don’t think that Narrative Peak is the greatest design. The flavor is cool, but it can be hard to comprehend, not to mention that interactions with some forms of ramp can be inconsistent.
Edited
Yup. Rule 305.7. If a land becomes a Mountain (or any basic land type), it loses its printed abilities, even if it already had that type. It gets “{T}: Add ___ to your mana pool” and that’s it. But if it becomes a Mountain “in addition to its other types,” it keeps its abilities. So if you plopped, say, Nylea’s Presence on Narrative Peak, it still couldn’t produce {R}.
The Bass should be renamed to Dat Bass. IMHO.
I’m don’t think that I have any criticisms to say about 1,000 Nights in a Hallway. Black occasionally gets effects related to having just one creature on the field, so I guess it really does fit in this color. I was going to suggest it be Black and White, to fit the guard motif, but White already does this with Barren Glory, and this is essentially the aura version of that card. And Black does get some pretty nice auras.
As for Narrative Peak, I don’t think it would be very clear to some players exactly what it’s supposed to do, even after they read it a few times. I would put (T: add W to your mana pool.) in reminder text at the bottom of the card, just so that it clarifies exactly what the card does. Of course, there’s also the question of what happens if its type changes via effects like Blood Moon. I’m pretty positive that it would just start producing R at that point, but the possible interaction can be confusing.
Compared to the Eventide R/W instant, you’re combining two 1n common instants to a 3-mana hybrid, and for 1R you get RRR. I did consider 4 or 5 when making this, so I understand what you mean. In the end I decided the point wasn’t that Rarity got a boost so much as a refresh.
…you know these are for fun, right?
Love the flavor text on The Bass BTW.
Although, shouldn’t Relaxing Shred give you more mana than it costs to cast it?
You’re welcome.
Lush Growth: The bane of judges everywhere since 2008. Meanwhile, I thought I might be getting 1,000 Nights off, thanks for the better working.
@FanOfMostEverything
Top-Down Design? That’s the stock Magic answer to why cards don’t seem to work that equates to George Lucas explaining something away with “The Power of Myth,” right? I honestly wasn’t thinking as much as reacting.
@Background Pony #B168
It started as a Planar Chaos timeshifted version of Barren Glory/The Cheese Stands Alone, thus the cost. You’re probably right, in the end. Black can kill creatures easier than white can discard.
Thanks, all.
That said, I’m still amused that Narrative Peak has built-in Conversion.
Actually, it might be simpler to check the condition on resolution: “You win the game if you control no permanents other than enchanted creature and have no cards in hand.” That gives nonblue players a chance to respond by taking out the creature or forcing you to draw. (Barren Glory works the same way. The Cheese Stands Alone didn’t, but that’s because pre-Sixth Edition rules were weird and scary.)
@Phil Srobeighn
Speaking of, Lush Growth would be a real headscratcher on Narrative Peak. How many players would know that you can then tap it for {R}, because it no longer has its other abilities?
I did consider it, but I thought it would be more confusing on this card. Plus, the Dryad Arbor in From the Vault: Realms is one of my favorite cards ever, and I love reading about judges complaining about Lush Growth.