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Render-thing

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FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@DJTHED  
It’s a hybird of the Open GL and internal renders (I use the Open GL AO, as it takes too long for my computer to handle internal AO) As for cycles, I’m legit dumb, and dunno how to operate it.
 
As for the glossiness, I was testing the Image influnce, didn’t work right.
 
I’ll take the FOV thing for my next render, then.
DJTHED
Kinship Through Differences - Celebrated the 11th anniversary of MLP:FIM!
An Artist Who Rocks - 100+ images under their artist tag
The Power of Love - Given to a publicly verified artist with an image under their artist’s tag that has reached 1000 upvotes
Not a Llama - Happy April Fools Day!
Artist -

Blender 3D Animator
I think there are two important problems that should be looked at with this render. I’ll start with the obvious, the materials. There is way too much glossiness. Gloss in itself is fine, but if you don’t turn up the roughness value much at all, then it just ends up looking like sculpted glass.
 
The other problem that I think a lot of people get wrong is with the camera positioning and the Field of View. A thing I learned early on when making my own models is that 3D ponies look incredibly strange when the camera is too close and the field of view angle is too wide. I think the model itself is probably fine, it’s just that the camera should be moved way farther back with a tightened up field of view.
 
EDIT:  
I suppose I should’ve asked this first, but are you using Blender Cycles or Blender’s internal renderer?