Rainbow Rocks 10th Anniversary - Let's celebrate the 10th anniversary of Rainbow Rocks with an art event! Here
Interested in advertising on Derpibooru? Click here for information!
Sky Railroad Merch Shop!

Help fund the $15 daily operational cost of Derpibooru - support us financially!

Description

No description provided.

safe2231006 artist:vanillaghosties397 fluttershy265073 pegasus521491 pony1661113 g42093416 atg 2017668 badass3807 cute274454 face of mercy312 female1868384 fire16384 flamethrower509 flutterbadass866 folded wings22866 grimcute440 looking at something5443 mare782072 newbie artist training grounds9353 reaction image10663 shyabetes19944 smiling419611 smoke3795 solo1475296 some mares just want to watch the world burn105 standing28251 weapon42632

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide

Background Pony #5C21
I maintain she is just clearing some dead brush for new growth for her animals.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
One shudders to imagine what inhumane thoughts lie behind that smile. . . what dreams of chronic and sustained cruelty?
 
*Echoing Pinkie Pie pie laugh and flashes of gasmasks*
 
 
@Dusk Raven  
@Vinyl Fluff
I tend to like either really small matches (especially if the map’s obviously designed to hold more than it’s currently hosting), since it turns that into a tense game of hide-and-seek… or really large matches, simply because of the sheer amount of action. And also, because for some reason it’s actually easier for me to get a good score in large battles - target-rich environment, after all!
 
I like a balance. I liked 12v12-player matches in TF2, but felt that 16v16 and up were too chaotic. Meanwhile I thought 6v6 would be too small in Overwatch, but it turned out quite well.
Dusk Raven
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.

Have Opinion, Will Write
@FLUTTERBADASS  
I feel like multiplayer shooters might not be for you then, one tends to be more effective when they coordinate with others… assuming they’re trying to do more than just keep their k/d ratio up. I mean, me personally, if I want to be a one-man army my best bet is probably single-player as far as shooters go.
 
On the other hand, if I want to “go commando” I can do that while playing any game, or even no game at all! I typically don’t do so though - not as comfortable…
 
@Vinyl Fluff  
I tend to like either really small matches (especially if the map’s obviously designed to hold more than it’s currently hosting), since it turns that into a tense game of hide-and-seek… or really large matches, simply because of the sheer amount of action. And also, because for some reason it’s actually easier for me to get a good score in large battles - target-rich environment, after all!
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Silent Wing
A bit but I don’t really like games that empathize large scale team work like the highly overrated overwatch. I prefer to go commando and wipe out massive waves of enemies by myself.
 
>Large scale  
>Six person teams, twelve total max. Fewer in some other modes.
 
You think that’s large scale? Don’t ever play TF2, which is 12v12, 24 to a server officially, or 32-64 on some servers.
 
Oh wait
 
>highly overrated
 
Found the problem. You’re just a hater. Here’s a hint: Overwatch is actually one of the online shooters with the smallest player number per match.