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Furry Body Pillows - Preset and Custom Designs

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Description

Decided to do PSX styled modeling, with mesh distortion included.
 
Though, the shadow is a huge giveaway that it’s just style emulation. As it was out of my control to work with.

Comments

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Marima
Non-Fungible Trixie -
Wallet After Summer Sale -
Artist -

Meddlesome Peon
@FillerArtist  
Well, it’s a flexible method, I could adjust it to be closer to the desired effect. It’s got the plus of not needing to run under the BGE though.  
I imagine the script you were using is basically doing model deformation in a more coordinated manner, probably snapping each vertex to its nearest screen pixel maybe?
Marima
Non-Fungible Trixie -
Wallet After Summer Sale -
Artist -

Meddlesome Peon
@Marima  
I suppose I don’t need to ask a question I can find out myself. Yes you are able to achieve a similar effect by doing the nonsense I described below, it isn’t 100% accurate, and I applied it a bit excessively on my model, but it gets the job done.  
full
Marima
Non-Fungible Trixie -
Wallet After Summer Sale -
Artist -

Meddlesome Peon
@FillerArtist  
Could you get a similar effect by, say, applying a low strength displace modifier on the object with a random cloud texture, then set the texture coordinates of the modifier to the camera object? Thus the model would randomly wobble based off the position of the camera.
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@Zharkaer  
I could set the materials to not cast a shadow. Then I could probably use a texture-based shadow like how many games from the era I tried to emulate did.
 
I mostly kept the shadow to make her contrast less with the background. As it looked flat without it.
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@soundtea  
That was a headache to get into Blender.
 
The script itself was only for the game mode in Blender, which means I had to use a screen-capture software to record the thing than rendering it. And even then, it messed with the lighting, so I had to edit the script manually just to fix it.