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Or not…
It’s not like I’m any good at fighting games…
They should’ve kept it that way, it kinda makes more sense.
@Beau Skunky
In the Japanese version of PlayStation games the accept button is O and the cancel button is X (the opposite of U.S. PlayStation games).
At first U.S. PlayStation games were like that too before they changed it (Final Fantasy VII was like that if I remember correctly).
I guess sense I’m used to Nintendo’s usual “A-button = confirm, B-button = cancel” menu controls, that’s never been an issue for me.
Oddly, some older SNES games use B for confirming, and X for cancelling, which feels odd sometimes nowadays.
Between Nintendo and XBOX, the A and B buttons and the X and Y buttons are switched.
When I played TFH on my PC with a Pokkén Pad, the default controls were like this:
_____(Light)
(Medium)____(Magic)
_____(Heavy)
Any questions?
Edited
I think what they mean is that mapping a controller is setting up what actions in the game can be performed when pressing certain buttons individually or combining.
What do you mean by mapping controllers?
I mean, “Undertale” is coming to Switch, so I don’t see what the big deal is.
@northern haste
It’s more of a matter of menu vs fightin’ controls. They’re not separate, so that might be an issue.
Nintendo doesn’t map their controllers like everyone else.
That would mean extra work for Mane6.
that controller is much different to the actual switch controllers
Why do you say that? The Switch controllers aren’t bad, aside from getting used to the tiny Joy-Con analogue sticks, and the lack of a proper D-Pad for retro-style games. They do have Classic controllers too for those prefering more traditional controllers. (Shame it’s not backwards compatible with Wii/WiiU classic controllers. Personally, I liked the WiiU’s backwards-compatibility, so the Switch lacking that, even for Eshop games, feels like a serious downgrade…)
Also, frankly, I’d be pissed if this becomes another game released for every system, but the Nintendo one…
I mean, Capcom’s “Disney Afternoon Collection” game is a compilation of popular Capcom Disney NES games, so it makes NO sense why it gets a release for everything, but a Nintendo system. (What’s especially cringey is it’s DVD-like extras include images of the boxart, and such for said games, but all the Nintendo logos literally cut out with scissors. While I understand it’s for legal reasons, it kinda rubs it in more…)
Edited
I didn’t know that.
All I have from the Google Play store are freebies.
Neither does the Google play store, I noticed. I kinda wish the Nintendo Eshop was like that too, but it’s probably due to it having retail physical games for download, and such.
Though, honestly 8 bucks for the Switch Eshop “Mario Bros.: Arcade Archives” now feels kinda expensive, (despite it’s online/custom features added) considering I recently bought the official “Sonic CD Classic” for my phone for only 2 bucks. (Sega fixed all it’s glitches recently luckily too.)
I do hear Sega is considering bringing their “Sega Forever” line of games to Switch, so hopefully Nintendo won’t charge too much for them.
Heck on 3DS you can get some Sega games for $3 - $6.
Buying a game or DLC on Steam doesn’t charge sales tax.
Taxes, what?
Edited
I so want Them’s Fightin’ Herds to have a Switch port!
Though if I were to get it on Steam, I wouldn’t have to pay taxes…
Yep. The first draft title was called “Underbound” before turning into Undertale.
@Background Pony #DE6B
I dunno. Undertale is still an independent IP so it can still be released to other systems but a Nintendo version is long overdue.
I heard rumors years back they were considering releasing it on the WiiU Eshop. Might be moving it to the Switch now.
How come Undertale, a game that pays homage to a Nintendo franchise, never got released to any Nintendo platform?
Did it? I know Toby used to make Earthbound rom hacks, the most famous one being the Halloween one (which is where Megalovania came from), but I did not hear that Undertale started as a rom hack itself.