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Champions of Equestria

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Description

Glimmer model + Topology
 
Just a little post I made for more info on these models. As you can see how it looks without any disruptions to the 3D mesh. Note that the topology isn’t the best, as I was more worried about optimizing the polycount than it being perfect quads.
 
The reasons the eyes ‘look at you’ when facing near the back is due to how I managed depth on the topology. As there’s no actual animation going on there.
 
I tend to keep these models under 1000 tris, and even than, it’s a bit too high-poly for early 3D games.
 
This was originally posted from my blog, I merged both gifs into one, and I also fixed the looping issue.

Comments

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Wiimeiser
Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Roseluck - Had their OC in the 2023 Derpibooru Collab.
Elements of Harmony - Had an OC in the 2022 Community Collab
Twinkling Balloon - Took part in the 2021 community collab.
My Little Pony - 1992 Edition
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Dream Come True! - Participated in the MLP 9th Anniversary Event
Wallet After Summer Sale -
A Tale For The Ages - Celebrated MLP's 35th Anniversary and FiM's 8th Anniversary

(Foil Hat)
Yeah, ponies wouldn’t work in 3D this generation.
 
You know, tri limitations were probably the reason Thwomps were retconned to blue cubes in Super Mario 64 until (I think) New Super Mario Bros…
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@donut64s  
Yeah, those could work.
 
I’ve mostly been taking liberties on 100% abiding to limitations for quality of life with animation, as if I did, there would be no armature/weights (Most PSX games use vertex animation than the modern bone-based animations). I could also remove the mesh based eyes for painted-on textures to cut off about 25-ish tris.
donut64s
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Not a Llama - Happy April Fools Day!
The End wasn't The End - Found a new home after the great exodus of 2012

Ponies: Happy & Safe
@FillerArtist  
Well I can see a way to cut out about 50-60 quads.
 
  1. Simplify the hooves (no curve)  
  2. Make the underside of glimmy’s curly hair gone and have faces that extend to the head in their place  
  3. the mouth does not need to be modeled
     
    I am positive you don’t need me or anyone telling you how a model could be simplified :)
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@donut64s  
Quads are typically how I always make models (and most people who make models nowadays). As for the model, it would be possible for this model to be loaded on the PSX as a cutscene model of sorts. Though, most games back then would use FMVs instead.
donut64s
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Not a Llama - Happy April Fools Day!
The End wasn't The End - Found a new home after the great exodus of 2012

Ponies: Happy & Safe
Yeah that’s basically twice what you could feasibly manage even in a JRPG style combat game for PSX or Saturn. (assuming you need to fit about 6 characters on-screen) Probably reasonable for the N64 though.
 
@RIG No my dude, these retro 3D graphics touch a lot of folks in different ways. Me, I view it as a Saturn model, especially since he’s built it with quads!