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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

safe2219223 artist:fillerartist227 marble pie8522 pinkie pie260729 earth pony524008 pony1649932 g42079290 3d126379 4:371 60 fps864 animated128960 blender15518 duo188315 female1855039 happy45961 jumping4744 low poly153 mare773632 no sound7284 retro531 style emulation5042 webm27038
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