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Description

Image test. Got bored with Blender, so I tried out some new things such as the experimental real-time displacements, grass, HDR, and focusing a bit more on improving things in post.
 
This image took 17 hours to make. Not even a joke. Including texturing, material-making, shader-creation, scene build, rendering, and post-processing.
 
Taking a break from rendering because I’m worn out now. Mostly made this because I didn’t like how her animation went.

safe2233653 artist:fillerartist227 marble pie8585 earth pony530200 pony1663773 g42095961 3d127423 blender15801 blender cycles3462 detailed1313 dirt1277 female1871254 foliage96 forest16534 grass16629 looking away6058 outdoors25505 raised hoof74110 scenebuild89 shy6642 smiling420616 smirk18930 solo1477336 tree52522
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FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
Since I tend to always do this, here’s the scenebuild info
 
full
 
The crazy amount of detail on various assets like the realistically modeled bark on the trees, and the inconstancy in the dirt were done by using subsurf based displacement. Which requires things to be semi high poly, but makes a sorta modeled bump-map like effect rather than giving the illusion of higher poly via light manipulation.
 
Pretty sure anyone with a good eye can tell on the render, but I had to edit out the grass strands on her legs via post-editing, as I didn’t want to re-render it over such a small issue.