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Background Pony #91FD
@Beau Skunky
 
I wouldn’t say that Deadpool is safe. Did you hear about the upcoming PG-13 edited version of Deadpool 2? It seems like Disney is testing the waters and if that is successful that likely means that Deadpool 3 will only be PG-13
Beau Skunky
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@Background Pony #EA0D  
Disney allows Marvel Comics to make violent or raunchy humor comics. (Like Deadpool.) So who knows?  
As for Apu, things don’t look good for him already. Even Apu’s actor Hank Azaria is actually giving into the complaints, and said he’s willing to step aside. (And made a remark about the lack of diversity in the Simpsons’ writing staff, and didn’t like how the show addressed the situation.) So Apu’s character looks doomed either way.
 
I find it odd to hear suddenly many people are so offended by the character, because other worse stereotypes on the show get no complaints whatsoever. In fact, alot of christians find Ned Flanders funny, regardless of him being a stereotype, and occasional strawman.
Background Pony #91FD
@Beau Skunky
 
And now people are trying to get Apu from the Simpsons censored and the unfortunate part is that with Disney in charge, that will likely happen (that is if they even decide to continue the show at all).
Beau Skunky
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@northern haste  
Agreed, some just don’t understand how things were back then. Besides, they didn’t just make fun of minorities, plenty of old Looney Tunes cartoons, and such made fun of stereotyped white people too. Like Bugs Bunny matching wits against a stereotypical Texan oil tycoon, a couple of hillbilly redneck brothers, or a fat, tall, blonde German guy.
 
@Background Pony #EA0D  
The weird thing about that is, there’s still plenty of politically-incorrect humor out there even today. Just look at “South Park,” “Family Guy,” “Minoriteam,” and such. Yet, people are fine with those kinda things. People online even tend to make rather rude racist jokes, and such, and sometimes go overboard.
 
In fact, white American people tried to ban Speedy Gonzales cartoons, thinking they’re “racist,” but ironically, in Mexico, people love him.  
Especially, ironic considering Speedy always outsmarted American characters like Sylvester the cat, and Daffy Duck.
northern haste
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@Beau Skunky  
I feel like the possible racism in the Old Disney cartoons was more of a product of its time than actual racism.  
also I find it a little ironic that’s the company was once accused of being racist and now it’s accused of being an sjw
Background Pony #91FD
@Beau Skunky
 
A lot of people don’t understand how things were like in Walt Disney’s time. There was no such thing as political correctness back then. All companies made jokes with racial stereotypes and Disney’s were some of the most mild out there. But people see things like the Jewish pedlar in Three Little Pigs and assume this means that Walt was anti-semetic
Beau Skunky
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@northern haste  
Happens with every famous person really.
 
While Walt Disney was no perfect saint, I hear he wasn’t as “racist/anti-semetic” as some claim, as he made anti-nazi propoganda before it was popular to do so, (and according to those who knew him, including a guy whom had a bad experience with him, they didn’t think he was “anti-Jew”) and a black animator said Walt was very nice to him, and was the only guy who’d hire him.
 
So honestly, you can’t believe everything you hear.
 
@Background Pony #EA0D  
I’ve heard of it, but I’ve never actually seen proof of this myself, and alot of things I already pointed out kinda contradict it.
Background Pony #91FD
@Beau Skunky
 
The thing about Miyamoto and DKC comes from an interview done by Electronic Gaming Monthly back in the 90’s where he said “Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.”
Beau Skunky
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@Background Pony #EA0D  
I’ve never seen proof of Miyamoto ever bashing DKC, and when DKC Returns was announced, Miyamoto addressed the rumors, not understanding why people assumed he hated DKC. (In fact, reviving the series on Wii was his idea.) He never even mentioned ever bashing the game prior, and I’ve seen interviews where he talked nicely about the game.  
I think some just misunderstood that Miyamoto didn’t want Yoshi’s Island to have the same graphic style.
 
As for Conkor, despite NP magazine ignoring it, (they did make an official Player’s Guide for it though, and a later issue’s “Playback” section honored the game) that’s false. Sense stuff like South Park was becoming popular, Nintendo was fine with the more adult humor of the game, and even encouraged it to reach a more mature audience. Nintendo in fact, promoted the hell out of it, at adult clubs, animated online shorts, and such even with beer mugs, and surprisingly condoms of all things.
 
Mickey Speedway was the only Disney game, Rare made, and Nintendo still published it, so they must’ve not been that upset about it. (I never heard of that incident actually.)
 
In fact, according to Grant Kirkhope, Nintendo was actually very generous torwards Rare, and would pay them for every game cartridge made, regardless if they sold, or not. Other former Rare staff seems to of prefered working with Nintendo, so honestly it doesn’t look like their relationship was that bad.  
Nintendo even payed homage to their former partnership with Rare by including a yellow “Donkey Kong Land” Gameboy cartridge in a recent Pikmin 3DS game, and the game cartridge item is called Enduring Partnership.
Background Pony #91FD
@Beau Skunky
 
Miyamoto did bash DKC and then immediately apologized for it, saying he was stressed at the time and didn’t mean it.
 
If Miyamoto is now claiming he never even said the initial statement… well this isn’t the first time he has contradicted himself. Look up Super Mario 128 for a well sourced article on on Wikipedia. He constantly referred to the next Mario game as “Super Mario 128” and talked about it from 2003 to 2005. Then when asked about it in 2006 he claimed it was a tech demo (when earlier, he made it clear he was talking about something completely different then the tech demo of the same name).
 
The relationship between Rare and Nintendo did deteriorate. Rare did not like how Nintendo passed on the Disney license to them (and they were forced to make games like Mickey’s Speedway USA). And Nintendo did not like what Rare did with Conker and completely ignored it in Nintendo Power (there was more to it then that but that was some of the issues with the two companies).
 
When it came time to renew the contract with Rare, Nintendo was offered the chance to buy Rare completely. Nintendo chose to neither renew the contract or buy Rare and Rare was forced to put themselves up on the market (since they couldn’t survive as a third party company).
Beau Skunky
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@Background Pony #EA0D  
Miyamoto was hardly involved in that game, so it wasn’t entirely his fault, and the developers admitted, they might’ve taken his advice too literally.
 
According to an ex-Rare employee, all Miyamoto did was offer them the opportunity to use his Star Fox series for their Dinosaur Planet game, (because Miyamoto thought the main character looked similar to Fox) and thought it’d be a good fit. Sense the Rare employees were fans of SF64 they saw promise in using the SF brand, and had to remake the game for GameCube anyways. (sense Dinosaur Planet was going to be an N64 game originally, and said system was near the end of it’s lifespan)  
They weren’t forced, or anything, that’s just something “Lucifer Nintendo” people started. Much like how DKVine started those false “Miyamoto hated DKCountry” rumors, which got so out of hand, eventually Miyamoto himself had to debunk them. (Even stated he was actually uncreditedly involved in DKC’s development. DK’s trademark hand-slap attack was Miyamoto’s idea.)
 
I think I’ll take what an actual Rare employee says over what Larry Bundy, and such say. In fact, Larry Bundy’s claims that there were problems between Nintendo & Rare are exaggerated, as well. (And that’s not why they split.) Seeing as most former Rare employees prefered Nintendo over Microsoft.
Background Pony #91FD
@Beau Skunky
 
Is it really false though? We saw later what happened to Paper Mario Sticker Story because of Miyamoto’s comments. It started out as a game that was very close to Thousand-Year Door but Miyamoto did not like that and called it a clone.
Beau Skunky
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@Background Pony #EA0D  
Still, Pigma somehow coming back from the dead in Command, and such was kinda odd frankly. Plus, “Assault” didn’t even regard Pigma is the reason Fox’s Dad is dead, and such, so they weren’t really some “big epic storyline” anyways. I did like how “Assault” had a level based on the “Dinosaur Planet” from the previous Star Fox Adventures game though. (Which, while not a bad game, was more of a Zelda game, then a SF one, because it wasn’t originally a SF game. Though, the rumors that Nintendo/Miyamoto “evilly” forced Rare to do it are false.)
 
I wasn’t too bothered by the time-limit in Majora either. Only time I had to reset in the middle of a dungeon, was in the water one, and sense the game lets you keep your items, and map, it makes it no harder to traverse then saving and quitting in “Ocarina.”
Background Pony #91FD
@Beau Skunky
 
I just liked how the games remembered things. Like Pigma didn’t suddenly go back to normal after what happened in Assault. They could have kept the continuity but still used the gameplay from 64 for the new game.
 
And I did put a smilie since I know some would object to my comment on Majora’s Mask (such as those in this fandom would object on who is “best pony”). The time limit is irrelevant anyway if you use the Inverted Song of Time. Speed runners were able to beat all the dungeons and many of the side quests on one cycle with the Inverted Song of Time (not counting the Deku cycle where you have to recover the Ocarina of course).
Beau Skunky
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@Background Pony #EA0D  
Actually, SFZero was co-developed by Platinum Games, so it wasn’t entirely Nintendo.  
In fact, the only SF games made 100% by Nintendo was Star Fox 64. (But Q-Games helped make the 3DS remake.) And that’s usually considered the best game. So far, SF64 & Zero are the only reboots in the series, so honestly it’s had fewer reboots then other series out there.
 
Considering how Command ends with so many alternative endings, it’s kinda hard to pick one to continue from there, and honestly some of the endings were rather fanfic-like or terrible. I don’t see why rebooting SF is such a huge issue now all of a sudden when most SF fans were wanting to go back the formula of the SNES & N64 games for years, the series kinda needed a reboot with the odd story directions the GameCube & DS games took. (And frankly, I’m kinda glad to have the original Star Wolf team, & Katt’s original designs back. I didn’t like their redesigns.)  
I’m also curious if they’ll go some new directions with this new canon.
 
As for Zelda, like most Japanese adventure games, or JRPGs, every game is in practically a different Hyrule, a different Link, different main characters, ect. They practically almost are reboots.  
As for the timeline, you forget that it splits into several different timelines creating alternative canons within the series, so even it isn’t one basic continuity. I don’t see how alternative canons are any better then a “reboot,” as those are basically alternative canons too. Plus Zelda games usually hardly have any story connection to past games, besides the Sages, Triforce, ect. So even they aren’t one big story, and you can pick up any game from any time you want, or put some in any order you want.  
Also, “Majora’s Mask” being the “best,” is kinda up for debate. Some weren’t fans of it’s high difficulty, trial and error moments, and time limit.
 
Meanwhile, stuff like Mario don’t even have full timelines, yet the action games, RPGs, and such do contradict each other, so it’s debatable Mario has many different canons too.
 
The only Nintendo series to have just one consistent canon is Metroid, and even that has it’s own reteling/reboot with “Metroid Zero Mission,” which takes so many liberties with the original game, it practically is a completely different game, but with some features of the original.  
Though, it’s more of a remake, then a reboot. Some gamers get the two genres confused. As a result some gamers whom never played the original SNES StarFox, think it, and the N64 game are the same game, when they aren’t.
Background Pony #91FD
@Beau Skunky
 
I was referring to cross overs with other versions of the same character (to establish a multiverse).
 
The difference between Star Fox and those other series is that when Nintendo makes the Star Fox games themselves, they are all remakes. Not remakes in the video game sense but in the movie sense, they all retell the same story and disregard everything that came before it. With 64 that was only one game but with Zero, other developers has established an ongoing story and I wish that had been able to continue (I wanted to see them pick an ending from Command and go from there).
 
I mean it would be one thing if Zero was just a break and they returned to end of the timeline later but that doesn’t seem likely.
 
And the thing about Zelda is that even though we see a version of Link fight Ganon or Ganondorf often, there was always this timeline that Nintendo alluded to and finally published. The games weren’t just remakes of each other. The best Zelda game anyway doesn’t have any form of Ganon in it though (Majora’s Mask) so there ;)
Beau Skunky
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@Background Pony #EA0D  
Sonic had some other crossovers actually, including a few with Megaman.
 
As for Star Fox, I don’t understand all the ire for “Zero,” as I enjoyed it, despite it’s faults.  
After the rather Grim BORG Rip-off plot of”Assault,” and the convoluted story of “Command,” (with confusing, fanfic-like, or downer endings) I was actually kinda glad they went back to the more basic “Stop Andross” plot, (with some new twists on it) and classic style gameplay.  
Besides, nobody complains about Mario always fighting Bowser, Link fighting Ganon, and not to mention fans were begging for K.Rool to come back in the DK series. I kinda missed Andross.
Background Pony #91FD
@Beau Skunky
 
From what I hear with DC, they recently undid the erasure of the timelines which means the entire 75 year history is available for anyone to use. TMNT did it good with a multiverse and crossovers. Sonic not so much, the only crossover I remember was when Archie Sonic met Sonic Underground Sonic in that one issue.
 
Star Fox on the other hand I’m annoyed with. After we finally got continuity set up (64, Adventures, Assault, Command), Nintendo seemingly tossed that out for Zero. I don’t know, I never got into that game since I hated the motion controls but it looks like a return to the basic “stop Andross” plot.
Beau Skunky
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@Background Pony #EA0D  
Would be nicer if they did, especially, ‘cause the old books, and such were alternative or expanded canon.
 
Some oddly act like having more then one canon, or reboots are a bad things, but I’ve always enjoyed seeing different versions of Batman, TMNT, Sonic, Star Fox, and such.
Beau Skunky
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@Background Pony #EA0D  
In regards to “junking years of continuity,” a reboot doesn’t necessarily do that. You can have more then one canon, and you can still enjoy the old stuff.
 
Plus in regards to some things, if the continuity isn’t continued for years/decades, it’s unlikely they’ll continue it, so rebooting it actually helps revive things.
Background Pony #91FD
@northern haste
 
Well of course people get angry. A reboot usually means junking years or even decades of continuity. And the decision is never undone. The closest I can think of a reboot being undone was with Star Trek (Discovery takes place in the old timeline and the new series will take place after Nemesis) but they always made it clear the old timeline still exists.