Flavour text: Don’t look a gift pony in the mouth.
Entrance: “Here darling, take one, or ten.”
Attack: “But, I’ll get all icky!”
Death: “Now.. Is that any way to treat…a lady”
I sorta made this to be a combo breaker, rather than a complicated way to burn, though that is an obvious upside. The downside is obviously you might have no choice but to give them a good card sometimes. Plus, the stats are not great (though they may need to be worse) and it isn’t an immediately active card.
I would quite like a card like this, much similar to Dirty Rat. Or just any card to make some decks more interactive.
P.S. Sorry I haven’t uploaded in awhile. Haven’t had much time/inspiration.
coughs. I blame druids’ endless bullshit for that.
Psst, nudge nudge. You’re thinking of Research Project.
Yeah, Brann/Coldlight are wild only, but back in those days, mages didn’t have biology project (2 mana spell, Both players draw 2), primordial glyphs to discover more projects, shimmering tempests to get more glyphs, and elemental spellstones to get more glyphs and more projects. :D
This is obviously a farfetched scenario, but most likely one of the best class to pull off mill these days.
Hm, I didn’t think about enabling a mill deck. That could be an interesting application if you could give your opponents a bunch of high-cost cards. Coldlight got hall-of-famed though didn’t it? There’s not quite as many options available to do mill as there used to be.
Ysera is an really easy pick there. It doesnt have taunt, costs 9 mana so you cant even hero power on the turn you play her, much less do anything that you intended to do. Not enough damage to actually pressure you compared to LK, and you potentially cant play them for another turn or two. Since Ysera also puts cards in your hand, they will perpetually mill cards if they play her.
You just have to figure out how to fatigue them before you get overwhelmed :P
That would make it overpowered I think and a no brainer that EVERYONE would play that card, even if there is no combos to counter. Destroying your entire opponent’s hand sounds broken and unfun on so many levels.
I really like the design of this card because its not just blatantly overpowered for the sake of it, also fits Rarity’s generous theme very well. Giving value to your opponent is a high cost, so you want it to be worth it.
On its own, it would burn one card. Sometimes one card is enough (Kingsbane, Shudderwock, Guldan, Frost Lich Jaina, …), but since it costs 7 mana, that means you can play Coldlight Oracle right after to make them draw two cards. Now you’re burning three. If you’re a Druid, you can decide to use Naturalize instead, making them burn five cards. Mages have similar options through Biology Project (and the various ways mages have to discount spells to fit more of them in as needed).
Burning three cards sounds like a great deal and very powerful, but at the same time, the cost is an equally powerful deal. If you burn low-value cards, then you only made them get closer to their combos AND you’ve given them more cards to play against you.
In other words, great design, very thematic. Would definitely play it in my mill decks, but this card will never see competitive play. (For those unfamiliar, this isnt a bad thing. Lots of great cards dont see competitive play, because fair and balanced isn’t good enough.)
>Discovers a Lich King, Yesera and King Crush
>Thank you very much Rarity
Did you mean to write “Discover a minion and replace your opponent’s hand with copies of that minion”?