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Description

Page 54 - Pony Kombat
There have been a few moments, whilst creating these past couple of arcs, where I’ve worried I’m being too specific about combat and damage.
Then I realize that this is MLP:FiM, and these combat scenes are few and far between.
 
Transcript:  
Applejack: Mah turn! First order o’ business: Mark the manticore as mah quarry. Second order o’ business: Bull rush! <roll> That’s gonna be 20 on AC.
DM: That’s a hit!
Applejack: <roll> 16 damage, all told, includin’ the extra quarry die.
Rarity: If Applejack’s done, I’d like to take my delayed turn now. I’ll use Escape Artist’s Trick to shift into a flanking position and… <roll> Oh, that’s most definitely a hit.
DM: And with combat advantage…
Rarity: I’ll get my extra 2d6. <roll> 15 damage in total.
DM: At this point, the Manticore is officially bloodied.
Fluttershy: Oh no! …What does that mean?
Twilight Sparkle: That means the Manticore’s at half health!
Fluttershy: Is that normal?
Twilight Sparkle: I don’t know… That’s pretty low for a solo monster, I think…

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