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Description

Page 319 - Tricks of the Track
When it comes to planning in a tabletop game situation, I find that the schemes tend to come in four major flavors: the straightforward, the violent, the crazy, and the thing the DM intended for you to do.
 
Transcript:  
DM: What now, girls?
Rainbow Dash: Are we gonna have to check the tunnels “systematically” again?
Twilight Sparkle: <sigh> No, we need an actual plan this time.
Applejack: Darn straight.
Pinkie Pie: Hmm… I have an idea…
Fluttershy: Um… They took Rarity to find gems, right? Maybe… we can use that…?
Applejack: How, exactly? We gotta look for a trail of random dig spots?
Rainbow Dash: C’mon, it’s simple. We find a Diamond Dog and beat it ‘til it tells us where she is!
Pinkie Pie: …But where can we find a pile of bones at this hour?
Spike: OR… you could find the tunnel with the most gems and follow IT to HER!
Twilight Sparkle: How the heck are we supposed to do that?
Spike: You can copy Rarity’s treasure spell!
Twilight Sparkle: …I can?

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