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Description
Testing out her mouth rigging. It still needs some work.I tried a new method for making magic. It’s much easier to render but I don’t think it looks as good as the point density method in that last animation that I deleted from here.Anyways I’m bit annoyed with how dull her hair looks. It’s caused by me using limited global illumination instead of full. I prefer full but it increasing the render time like 5x (this took about 20 hours to render at 960x540)
Source
not provided yet
Thanks for the comparisons! The Full GI still looks best to me. You’re right that I should really spend the time to optimizing each bounces instead of the shot gun method of just turning on Full GI. I haven’t really tried custom hair shaders. I just use the principled hair shader. I might try a more simpler faster shader. I also haven’t really played with eevee much ether.
Limited GI vs Full GI stuff:
As of Blender 2.81 Beta on Vega 56 with 2048 Samples.
Also of note Sampling > Advanced > Pattern > Correlated Multi-Jitter.
And not Principled Hair (terribly slow), but Principled BSDF for hair.
So…
Limited GI ~ Image ~ 120 sec
Full GI ~ Image ~ 205 sec
Limited GI, but “Max Bounces > Diffuse” set to 4 ~ Image ~ 150 sec
It’s not about Limited GI vs Full GI, they are only starting points. ^^
Or you can try EEVEE for uber-fast render. It’s not too bad for hair. Again, 2.81 Beta…
For hair… Soft Shadows, Hair > Strip, 256 Samples (not 2048 :), Lamp > Shadow > Contact Shadows ON
+flavoring… Ambient Occlusion (Trace Prescision 1), Screen Space Reflections (NO Half Res Trace, Trace Prescision 1)
And… 13 seconds! ~ Image
Cute animation :)
I’m glad you do :)
@Ooredelen123
:)
also whiskers
Thanks! I’m trying to improve my animation.
@Background Pony #548
That’s probably where this is going
jk It’s really smooth animation.
lol yeah, I thought it would be funny and much easier to animate than proper eating. <3
i think it does look good as magic and if it saves any time then its nice