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Uploaded by Background Pony #BBA8
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Champions of Equestria

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Description

Needs tweaking but it alright

Comments

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Background Pony #50AB
How do they react to moaning sounds? Does the lipsync work with that somewhat or do they break immediately?
Background Pony #1D43
@UnnamedDev  
Oh shoot, I thought it was just some kind of minimalist thing. They’re still pretty damn adorable, not gonna lie. That second piece of art is just 100% pure D’aww.
 
Are any ponies in game going to be lipsync’ed and voiced, btw?
UnnamedDev
Artist -

int Horses = 1 / 0;
@Background Pony #FA60  
Not with the exact addon I’m using, as it’s made specifically for Unity.  
They also have a version for Unreal Engine, but someone using SFM or Blender would need to somehow code their own addon from the basic native library. Maybe someone already.
 
Here are the download links, if other people want to try it :  
https://developer.oculus.com/downloads/package/oculus-lipsync-unity/  
https://developer.oculus.com/downloads/package/oculus-lipsync-unreal/  
https://developer.oculus.com/downloads/package/oculus-lipsync-native/  
Fair warning : Oculus designed those for regular humanoid models designed with LipSync in mind. Get ready for a lot of tweaking to make it work nicely with horse models - that’s why this video was, well, experimental.
Background Pony #50AB
@UnnamedDev  
Oh so this is part of a game?  
I thought this was for sfm animations or blender or something like that
 
Or can it be used for that aswell?
UnnamedDev
Artist -

int Horses = 1 / 0;
So, I’m the one who made this.  
Didn’t share it on Derpibooru because it’s just a really rough debugging/experiment thing, but since someone did …
 
Red were the settings used in https://derpibooru.org/2176944.  
It was just “whatever first Blendshape sorta look like the corresponding viseme”.
 
Blue and Green are a complete re-do of the settings, manually checking each possible Blendshape against actual visemes photos. It required to also edit the Oculus LipSync’s source code, mostly so I could set some Blendshape at not-full-strength.  
Blue was my best guess, Green was a “let’s see if some alternative look good too, just in case”.
 
@O. Hancock  
Not without creating a script that constantly save whatever the face is doing.  
You can however stack other regular animations on top of it (as long as you don’t touch the Blendshapes used by the LipSync library), and you can always edit the source code if your tweaks are consistents - like increasing the strength of a specific viseme for a character and co.
 
@Background Pony #FA60  
I have improved Blue a bit since then.  
Voice stuff is however kinda low on my priority list, since it’s a 99% social interaction feature and I really need to get the actual combat and RPG stuff ready before that.
Background Pony #BBA8
@O. Hancock  
yep in paper, me and fellow anons are figuring out how hopefully, tidbit this is running in parallel to the Pony Preservation Project and hopefully we can recreate this (language warning) so expect partial results by the end of the week
O. Hancock
My Little Pony - 1992 Edition
Not a Llama - Happy April Fools Day!

Penis
Can you save the auto-generated animations and then tweak them manually later, and use that workflow to save time while preserving quality?