Interested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
Needs tweaking but it alright
Help fund the $15 daily operational cost of Derpibooru - support us financially!
I see what you did there. But you still have to get in the giant robot, Shinji.
I think there’s just the two so far
How to look for them, any tips? The very two pics of them already posted here.
Sugarcubes, for sure. If you look around I think there’s fanart of them
Nice. They seem to be all cubes, though.
They already have names. They’re named Green Voice, Blue Square, and Red Cube.
>Balthasara (green)
>Caspara (blue)
LMAO
Oh shoot, I thought it was just some kind of minimalist thing. They’re still pretty damn adorable, not gonna lie. That second piece of art is just 100% pure D’aww.
Are any ponies in game going to be lipsync’ed and voiced, btw?
Those were literally just debugging props.
It’s pretty much the base model from https://derpibooru.org/2195965, just without any costume loaded, and a RGB default Unity cube slapped in front of it for identification purpose.
… but I guess they are actual OCs now, as some people really seemed to like them :
Who are these OCs and where can I find more of them
Not with the exact addon I’m using, as it’s made specifically for Unity.
They also have a version for Unreal Engine, but someone using SFM or Blender would need to somehow code their own addon from the basic native library. Maybe someone already.
Here are the download links, if other people want to try it :
https://developer.oculus.com/downloads/package/oculus-lipsync-unity/
https://developer.oculus.com/downloads/package/oculus-lipsync-unreal/
https://developer.oculus.com/downloads/package/oculus-lipsync-native/
Fair warning : Oculus designed those for regular humanoid models designed with LipSync in mind. Get ready for a lot of tweaking to make it work nicely with horse models - that’s why this video was, well, experimental.
Edited
Oh so this is part of a game?
I thought this was for sfm animations or blender or something like that
Or can it be used for that aswell?
Didn’t share it on Derpibooru because it’s just a really rough debugging/experiment thing, but since someone did …
Red were the settings used in https://derpibooru.org/2176944.
It was just “whatever first Blendshape sorta look like the corresponding viseme”.
Blue and Green are a complete re-do of the settings, manually checking each possible Blendshape against actual visemes photos. It required to also edit the Oculus LipSync’s source code, mostly so I could set some Blendshape at not-full-strength.
Blue was my best guess, Green was a “let’s see if some alternative look good too, just in case”.
@O. Hancock
Not without creating a script that constantly save whatever the face is doing.
You can however stack other regular animations on top of it (as long as you don’t touch the Blendshapes used by the LipSync library), and you can always edit the source code if your tweaks are consistents - like increasing the strength of a specific viseme for a character and co.
@Background Pony #FA60
I have improved Blue a bit since then.
Voice stuff is however kinda low on my priority list, since it’s a 99% social interaction feature and I really need to get the actual combat and RPG stuff ready before that.
Edited
Cool!
yep in paper, me and fellow anons are figuring out how hopefully, tidbit this is running in parallel to the Pony Preservation Project and hopefully we can recreate this (language warning) so expect partial results by the end of the week
Edited