@raw19
Yeah, agreed. I guess with Mobile gaming, and such though they have to upgrade them constantly, due to that industry always coming out with new hardware/devices, having different OS’es, and stuff.
In fact, I wish Sega would update “Sonic CD Classic,” because my new phone displays it at only a quarter of the phone screen size… It doesn’t do that for any other Sega game oddly.
I’m also fine with update patches, so long as they’re free and not so often it starts to feel like i’m playing Update Patch instead of the actual game i bought.
@Beau Skunky
I think that some companies are skipping the bug-testing phase and are using paying customers to find bugs so they don’t have to pay anyone.
@Meanlucario
Yeah, similarly, thanks to video games having internet, it’s caused some developers to rush games to market too, because, “ehhh we can update/fix it later.” While free update patches can be good, as it could fix game-breaking bugs the bug-testers missed, (Shigeru Miyamoto says he actually has nightmares about “game-breaking bugs”) but sometimes it gets annoying having to get those every week for certain games, especially if your device is low on storage.
@Beau Skunky
Sadly, satire became reality. Worst part is that it’s more often than not a business practice rather than a game design, since it feels like in recent years, it’s stuff that should have been in the base game that wasn’t added before the deadline or cut out to sell separately. It’s why they’re seen with scold these days.
@Beau Skunky
With a lot if things the idea of DLC is not the problem it’s just how companies use to use it.
Sometimes it’s not even DLC. the content you’re buying is already in the game you’re just unlocking it
I don’t mind DLC if it’s legit brand new content, expansion, upgrade, or something. (Beats paying $60 for a new sequel game.)
Some cases I feel it’s justified like with Smash Bros., it allows them to add new fighters, and pay the development costs, and licensing expenses for the third-party ones. (Microsoft most likely didn’t give Nintendo Banjo for free.)
It’s when game companies go overboard with it, and charge you for content that’s basically already in the game, or should’ve been free in the first place.
I also understand, optional purchases can be fine for a “free” game, but In some cases, paying $60 for a game is cheaper then getting a free game, but loaded with DLC or microtransactions.
There are 869 expansion pack DLCs, and Moondancer says that buying them all will cost $17,371.31. Which is very specific. Like, very, very specific. As in “she bought all of them herself” specific. Anyway, that price makes all 869 DLCs exactly $19.99 each.
Stuff you wanted at release DLC. Basically, stuff that should have come standard with the game, but got delayed for some reason and they wanted to put the game out as soon as possible so they could start making money, so they left it out to put in later as DLC.
Yeah, agreed. I guess with Mobile gaming, and such though they have to upgrade them constantly, due to that industry always coming out with new hardware/devices, having different OS’es, and stuff.
In fact, I wish Sega would update “Sonic CD Classic,” because my new phone displays it at only a quarter of the phone screen size… It doesn’t do that for any other Sega game oddly.
Such would not surprise me at all.
I’m also fine with update patches, so long as they’re free and not so often it starts to feel like i’m playing Update Patch instead of the actual game i bought.
I think that some companies are skipping the bug-testing phase and are using paying customers to find bugs so they don’t have to pay anyone.
Yeah, similarly, thanks to video games having internet, it’s caused some developers to rush games to market too, because, “ehhh we can update/fix it later.” While free update patches can be good, as it could fix game-breaking bugs the bug-testers missed, (Shigeru Miyamoto says he actually has nightmares about “game-breaking bugs”) but sometimes it gets annoying having to get those every week for certain games, especially if your device is low on storage.
Edited
Sadly, satire became reality. Worst part is that it’s more often than not a business practice rather than a game design, since it feels like in recent years, it’s stuff that should have been in the base game that wasn’t added before the deadline or cut out to sell separately. It’s why they’re seen with scold these days.
That’s definitely overkill, in fact that almost seems like something you’d see in satire.
Speaking of satire, alot of MST3K fans feel DLC/microtransactions were predicted by that Johnny Longtorso action-figure gag in MST3K decades ago.
Edited
If I’m remembering it correctly, there’s a pet DLC, and another pet DLC that adds stuff to the first DLC. Here’s a video on it that will hopefully help.
What does that even mean?
Don’t forget the DLC for features that were previously series regulars but have now been stripped out in order to be sold back as DLC.
Sims has DLC for DLC. I wish I was kidding.
With a lot if things the idea of DLC is not the problem it’s just how companies use to use it.
Sometimes it’s not even DLC. the content you’re buying is already in the game you’re just unlocking it
Some cases I feel it’s justified like with Smash Bros., it allows them to add new fighters, and pay the development costs, and licensing expenses for the third-party ones. (Microsoft most likely didn’t give Nintendo Banjo for free.)
It’s when game companies go overboard with it, and charge you for content that’s basically already in the game, or should’ve been free in the first place.
I also understand, optional purchases can be fine for a “free” game, but In some cases, paying $60 for a game is cheaper then getting a free game, but loaded with DLC or microtransactions.
Edited
Also moondancer can read minds apparently.
@Neko Majin C
More like they left it out to sell later on purpose.
@Neko Majin C
Maybe she keeps up on these practices or the games Twilight plays.
@raw19
So she’s a whale.
damn, you’re right.
though personally i wouldn’t invest that much into mustard…
And you never had to phone home for permission to play it?