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Description
MLP - 30MinAttempt 002 - Forestry
Theme I Worked Towards : MLP-ATG-Alumni Week 58 - The Occult
OC made on the spot, a pony shell void of it’s own soul by the vines behind it.
Edit - Yea forgot to add until Heffatos pointed it out - Here I found a way to balance out my coloring a bit, but instead I wasn’t able to portray the subject in an interesting way as I intended. Again, by limiting myself with a time-limit, I’m challenging myself to see what is the best I can do when I just ‘draw’, no breaks, focused, and seeing if I can keep myself from making mistakes as much as possible when drawing as I limit myself from going back.
Endurance, similar to exercising, helps the user keep focused and as well controls the situation to force the user to really work with what they got and to test their efficiency. Breaks every once in a while is good, but to take things casually leaves you under little stress, under little challenge - it’s this stress that I wanted, something controlled and short like a test (not like the kinds that linger about endlessly for a long-period of time), to help push oneself forward, to really tell yourself to get better.
I second guess myself a lot when I draw, does this really look all that good? I made like a whole bunch of sketches between every drawing, but I scrapped them all because I thought they were terrible, or that I just wasn’t ready yet to understand how to best make the drawing.
Scootaloo in the previous drawing, I hadn’t done a high-paced drawing recently, and as well I tried to pull off a bit of action depth.
This one, I tried to pull off a darker undertone, but couldn’t. I wasn’t experienced enough in understanding how to make blood, how to really pull off those fear-factor effects either, therefore leaving this one much more plain than I wished for it to be. I haven’t done too much grim-dark artworks.
This one, I tried to pull off a darker undertone, but couldn’t. I wasn’t experienced enough in understanding how to make blood, how to really pull off those fear-factor effects either, therefore leaving this one much more plain than I wished for it to be. I haven’t done too much grim-dark artworks.
You don’t need to do what I’m doing, trying to make a full-sized drawing in 30 minutes when I usually take 2~4 hours for these single-character drawings is a bit much. Instead if you want to emulate the same, taking short-burst sketches, focusing less on refining and more on getting it down, will help test your ability to work under limited circumstances. Practicing in this situation therefore helps get you those quick practice moments, of course, don’t neglect making drawings where you don’t limit yourself.
I mean, what I did learn out of just these two 30 minute drawings, is that my method of line-art actually works quite well quality-wise, I was a bit shaky about it because of “MLP - Skylight” and I hadn’t tested it much since. It looked really pretty in “Identification - 3” but I guess I still wasn’t entirely sure.
As well I needed to modify the settings on the paint bucket tool if I want to avoid wasting time on what could have been easily fixed.
Then for shading, I always cleaned it up, but here I left it rough, left me noticing that rough shading can still look good in fact.
Took 29 of the 30 minutes.
2 minutes on sketch.
5 minutes on line-art.
4 minutes on color.
5 minutes on background.
10 minutes on shading/highlights.
3 minutes on finishing filter/touches.
2 minutes on sketch.
5 minutes on line-art.
4 minutes on color.
5 minutes on background.
10 minutes on shading/highlights.
3 minutes on finishing filter/touches.
(Above is a guestimate)
It probably took so long to do 001 because I had to draw the full-body as well a scooter (something I can’t just flow like the vines in this drawing), guess I got used to drawing nature-related stuff.
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