Uploaded by Quakehoof
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Description
I’m back from my sabbatical with sketches that I need a second opinion on.
Tags
+-SH suggestive196248 +-SH artist:quakehoof586 +-SH derpy hooves59075 +-SH princess celestia116284 +-SH anthro378182 +-SH unguligrade anthro68058 +-SH g42110203 +-SH beach23959 +-SH belly button117216 +-SH bikini27392 +-SH bondage48672 +-SH bondage post172 +-SH bound wings5034 +-SH breast bondage1117 +-SH breasts410851 +-SH clothes669243 +-SH feedback requested89 +-SH female1889020 +-SH monochrome179302 +-SH palm tree3312 +-SH swimsuit41630 +-SH traditional art148015 +-SH tree53430 +-SH underboob5341 +-SH wip10138
Source
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No sir, I plan to leave no lines at all. I’m trying “evolve” (or mutate, I’m fine with either) beyond the need for visible lineart when I digitally color it.
I think you’d get great results inking digitally. We both leave a LOT of construction lines all over the place, and those are hard to clean up for hand shading.
I love being able to be as rough as I want with my initial sketch, because it’ll be discarded after digitalising.
Not to mention the advantage of being able to move objects around without redrawing them. Or cheating by making perspective guide lines in sketchup! :D
Bondage without a gag is like murder with suicide. It just feels off. :T
‘Sides, shading the original cartoon looks off-ish, so that way, shading most artist’s styles that are based of Faust’s style will only work half the time. Your style also being tangentally based off Faust’s, it could do well with less shading.
Can’t go back to thicker lines once I bring them to photoshop. I fel like I just can’t go back. I’m trying to evolve beyond those.