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will i become an alicorn or something?
I got SMB The Lost Levels to deal with, myself.
I believe that Background Pony #973F was saying for Luna to add the three games to the list as well as the three stated above.
You’ll have to be more specific; there are a bunch of people who have written for Kamen Rider over the years. Though the only names I can list off the top of my head are Toshiki Inoue, Riku Sanjo, and Yasuko Kobayashi.
Seems really cheesy.
The pirate-with-a-heart-of-gold lady’s VA is funnily appropriate, it’s Ryoko from Tenchi.
They’re pretty nice shmups, their gimmick is that they have a shield system you activate by holding down the fire button, 2 second use for 25 second charge, that repels enemy bullets, and anything hit by the repelled bullets drops score multiplier bonuses. They also have nice stories, odd for shmups. And multiple endings! Normal ending is a Bad End, you have to play with another person or 1CC to get an ending where your character survives. The german doctor guy wants to stop warfare by any means, the nun wants a peaceful resolution, the pirate is doing it only for money (and when she dies you learn it was for an orphanage because she was one herself) and the Japanese guy is Standard Shounen Hero.
If you both suck at playing but have a second person, both players attempt a noble sacrifice, and wind up partially damaged instead of dying. Best ending can only be attained with a dual 1CC playthrough.
(feelsbomb imminent! Better than a normal shmup bomb!)
I’ve never heard of these games at all. …Come to think of it, there are a lot of games that were on the Sega Saturn and Dreamcast that ended up becoming pretty obscure because of, well, the systems they were on.
I’m guessing this GigaWing 2 was a Japan-only title?
Ah, my bad. I haven’t played my copy in a long, long, looooong time.
@Prof.NightJack
Ah, my apologies; for some reason, reading that part of your text, there, kept confusing me… I kept getting lost. Ugh…
Yeah, true. Unless you count the VC/Eshop release, but as I said that one isn’t tangible, and can only be played on the newer consoles.
I’m not forgetting Super Mario Bros. Deluxe, I covered ALL games with “The Lost Levels” when I said it was never released outside of Japan as it’s own game, always on the same cart as another.
They didn’t have a copy option. The game did save the amount of lives you had though, and had an option to edit the control scheme.
@Prof.NightJack
Don’t forget GBC’s “Super Mario Bros. Deluxe” had it, as well. Though, as an unlockable game mode, and not refered to as “Lost Levels.” (Though, had some changes to it, so it wasn’t a prefect recreation, and reused the SMB graphics.)
The original 8-bit stand-alone version of “Lost Levels” never got an official USA release until it was brought to Wii Virtual Console. (Now it’s on WiiU & 3DS, as well.) However, most people outside of Japan didn’t “grow up” with that version, and are more familiar with the “All-Stars” version.
Still, it has some nice things about it, and I like the 8-bit graphics.
Ah, but The Lost Levels WAS added as part of “Super Mario All Stars”[/bq]
I said “outside of Japan it was always put on the same cart as another Mario game”, that was a SNES game with Bros, Bros 2(US one), and Bros 3, and later version had Wold on it as well, the game was not alone.
Ah, but The Lost Levels WAS added as part of “Super Mario All Stars”, which was a massive improvement for one good reason: Save Files. You could be more lax in how you play the game; you didn’t need to be as devoted and play all of Super Mario Bros. 3 in a single sitting. Heh…
Also, I THINK you could copy your progress into other files on the cartridge, if I recall correctly, meaning that your progress could, if you screw up, be “reset” to a previous point.
I can give one very good reason why Super Mario Bros. 2(lost levels) wasn’t picked, most wouldn’t know about it as outside of Japan it was always put on the same cart as another Mario game so people would see the non-Japanese games and think “That’s not a hard game” or would see the Japanese box and not know what it was or mistake it for the Japanese box for the US SMB2.
There’s probably a massive system behind the choices she picked and why they were picked as opposed to the three you pointed out.
Oh, I’m far past my shelf life, I’m just saying is all.