Interested in advertising on Derpibooru? Click here for information!
![The Travelling Pony Museum Shop!](https://derpicdn.net/spns/2024/4/18/ad6d23f6-fd28-11ee-8067-02420a010003.gif)
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
Just my own version of the Crystal flag I made for Wows
Help fund the $15 daily operational cost of Derpibooru - support us financially!
“Admiral Cadance has raised the Heart Crystal flag! All ships to Flank Speed! All ships to Flank Speed!”
When the Crystal Heart is active and there’s a Crystal Princess on the throne, it dramatically raises the morale of the Crystal Ponies, and the entire Crystal Empire essentially gets a huge stat boost, but when Sombra sealed the Crystal Heart away it wrecked the Crystal Ponies’ morale, and they were easy to conquer. The effect is a lot like a “unit morale” or “fleet morale” stat in a strategy/tactics game– where units with a high morale score are more likely to win a fight and units with a low morale score are more likely to lose– so I was wondering if World of Warships had some kind of morale-based game mechanic where ships with good crews or fleets with good commanders are more successful in battle, since that would make it easier to assemble a fleet that would play like the Crystal Empire. Sorry if I didn’t explain that clearly enough.
Ok little confuse of what you mean. I couldn’t make since of what you said, or maybe it just me and my brain.
warfare56
Just my own version of the Crystal flag I made for Wows
Does WoWs have any gameplay provision for the effects of ship/fleet morale? I could see a Crystal Empire fleet having a lot of potential for interesting mechanics based on how well the sailors/ships see their situation going, with them being nigh unstoppable when they have a strong commander and a conviction of victory, but easily routed if their brittle resolve can be broken by a clever counterattack.