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Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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@marik_azemus34  
It does look pretty good, but you don’t see much love for other licensed games. (Shame ‘cause there’s some good ones out there.)
 
“Ducktales Remastered” is pretty good, and even uses some of the original voice actors, including 90-year old Allen Young reprising the role of Scrooge McDuck.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
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Now comes super-sized!
@eddmario  
Actually, a lot of licensed games during said time weren’t usually well-received, even the console versions. Some considered those “shovelware” too, and some weren’t any better then the portable 2D versions.
 
Though, the 8-bit, and 16-bit era had some genuinely great licensed games. Heck, “Goldeneye 007” (which ironically came out several years after the movie did) is one of the most popular licensed games around.
marik_azemus34
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@Beau Skunky  
Maybe I should’ve mentioned an example. Like the early Harry Potter games. There were PC, console, and handheld versions, all completely different games save for being based on the same source material.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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Now comes super-sized!
@marik_azemus34  
Depends on the game, most multi-console games were overall pretty much the same game, so you weren’t really obligated to play/buy each version.  
Even ones that had some exclusive content are usually pretty minor for each console. (Though, it gets annoying when some games don’t get the same features on certain consoles. Like one version would have DLC, and the other doesn’t.)
marik_azemus34
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@Beau Skunky  
Yeah, that was a bit meanspirited. I’m referring to how there were, like, a million different versions of a single game (PC, console, handheld) with different levels and plots and gameplay as opposed to all the effort being put into a single version. Nowadays, if there are multiple versions of a game, there are enough differences to justify purchasing both, and Smash Bros is a special case since the two versions run on the same engine.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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Now comes super-sized!
@marik_azemus34  
There are still ones like “Super Smash Bros. for 3DS,” but it’s actually quite good. (And some people buy portable game systems, because they like portable gaming, not because they’re “to cheap to buy a console.” Besides not everyone had $400 to spend.)
 
Actually, surprisingly even some old handheld ports are quite good. Some are even practically different games from their console counterpart, (with whole new levels) and/or have features the TV/console version doesn’t have.
 
I liked the “Donkey Kong Land” Gameboy games personally, (I even have one on my 3DS via “Virtual Console”) and they translated the DKCountry gameplay well to an 8-bit black & white handheld, I felt.
marik_azemus34
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If there’s one thing I’m thankful for in modern gaming, it’s that we don’t get these cruddy handheld ports for people too cheap to buy a console.