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BlitzFlame
Friendship, Art, and Magic (2020) -

Alpha Sierra Hotel
@Ebalosus  
A fast paced, armor packed funhouse, that gives you a feeling of badassery when you’re kicking the crap outta other noobs online! Just like Halo 2 did for me personally. Everyone calling it a CoD rip off needs their eyes and brain checked.
Ebalosus
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
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Build commie blocks!
@BlitzFlame
 
Brink and UT, I can understand; Where’s the Halo reference in Titanfall? The fact that you can operate vehicles?
 
Full disclosure: I haven’t played the game
toxicitzi
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Maybe you’re right. I do prefer me some realism from the original and if that had to do with the limited graphics capability, I just felt the artistic design went to make everything look as if it existed in a real setting.  
Here’s a few examples of the better artistic design that I found in the original:  
  • The ships looked dirty, almost scrapped and the metal on them looked like what you can actually call Metal.  
  • Tanks looked very much so like tanks, even if this was set into the future. Again, same ideas and concept as the ships.  
  • Marines / Civilians / Soldiers in general. These all looked like rough, toothless, hillbillies and just generally uglier people from the sequel. You might say that’s a terrible decision to make them look ugly, I say it’s Perfectly Fitting to give the idea that life is not exactly ideal in their environment.. Think about it, people die by the millions in this universe, they struggle with not one, but Two dictatorships and they’re having home planets on the sectors overrun by Zerg, follow by a complete incineration at the hands of the Protoss, who indiscriminately dispose of any humans that happen to live on the planet and dismiss them as nothing more than, collateral losses, losses that aren’t even theirs…
     
     
    As for the story, my point is that besides what happens with each character, what I care more in a setting of war are the factions, what’s at stake and other general things that are interesting.  
    I like my Starcraft story to show me things like the original story did, one form of dictatorship taking over another, in the fall of the Confederacy and rise of the Terran Dominion, a realistic form of religious zealotry like the Conclave, who were extremely oppressive of the rogues that refused to accept their beliefs and submit themselves to them, which formed their hated faction of Dark Templar, a banished portion of the Protoss, formed by all non-believers who refused the Conclave and its teachings.
     
    These are all an infinite times much better presented in this older game, than any other faction was continued, or introduced in Starcraft 2. Compared to the conflicts and vitriol shown between each faction from the original game, Raynor’s Raiders and the Terran Dominion strike me as something out of a B movie, a really watered down B movie and to further emphasize how comical the conflicts seem at times, the Tal’Darim, the religious nut jobs of the Starcraft 2 story, they are presented as nothing more than a Saturday morning cartoon villains. No, I’m not kidding here.. Their only purpose of existence in the game is to completely be at odds in every each way, with Raynor’s Raiders.. I mean, how more pathetic of an excuse for conflict do you need than to have the Tal’Darim fight over Gas? Fucking HOLY Gas!?  
    now, I don’t want to sound mean, but that is just silly….. I can accept that the Tal’Darim don’t want the Raiders to get the Xel’Naga artefacts, but when they got to an excuse as poor as gas, HOLY GAS, I realized they’re just Saturday morning cartoon villains.. There is no way the game can ever make me take these guys seriously, they’re nothing more than leagues away from the more mature faction of the Conclave.  
    The Conclave were hateful, true, just as they were completely unreasonable, but they were hateful for reasons that made sense for a religious organization and, were given a very powerful conflict with the Dark Templar, who were represented by Zeratul.
     
    In contrast to everything you’ve ever seen in Starcraft 2, Take this one exchange of dialogue between Zeratul and Aldaris as an example of where I see higher quality for a story:
     
    Zeratul: “You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities… Unto my experience, Aldaris, all that you’ve built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare.”  
    Aldaris: “We shall see…”

     
    and if you want to see where this goes After the Conclave renounce their faith in favor of their species survival, here’s one more exchange:
     
    Aldaris: “With all due respect, Zeratul, the Protoss do not run from their enemies. Aiur is our homeworld. It is here that we shall make our stand!”  
    Zeratul: “Just as your Conclave did? They are dead now, Aldaris, dead because they allowed their pride to blind their reason. Only if we learn from their mistakes can we live to avenge them. Now, Executor, I know of a place where we can find solace. It is Shakuras, the secret homeworld of my people the Dark Templar.”

     
    and these are just a few of his many lines of dialogue.. You should see the mission Dark Origin for yourself, to see how well it works both from dialogue, action and even faction depth offered to the Hybrid, which is arguably the biggest addition in the entire Starcraft saga, because Starcraft 2 surely forgot it had an evil faction and only utilized 1 or 2 Hybrids that only were there to get picked off and killed.. Now, why don’t you try some of that for size, to get a feel of some serious tension?!..
     
    but I’m being serious, the way the Hybrid were handled in SC 2 seemed extremely poor. By Two Thirds of the story in Starcraft, the Zerg were properly established, you knew their faction, their objective, their Position, their Leader, pretty much everything you needed to know about them and they had already completed their main objective as well, finding out the location of the Protoss homeworld, Aiur, as well as invade said homeworld..  
    Right now, in Stacraft 2? we’re also Two Thirds into the story and we still haven’t even so much as Seen Amon (unless you count his face, which I don’t, personally.. because, it’s just his fucking face, in the shadows too), let alone know him, or even understand what the Hybrid are doing, or when they want to Act for that matter..
     
    I only get this distinct feeling that, despite the Third and last installment looking to be the most promising out of all, because, at least in that one we Cut All the Bullshit about Exhaustingly overdrawn Revenge actions and we finally get into the action of the story AT LONG LAST, despite all that, I have this feeling still that it will all be, Rushed.. or rather, squeezed in.. We needed two thirds of the story to deal with Arcturus Mengsk and make some very miniscule mentions to the Hybrid, so we are left with One third to both establish And deal with the old God, as well as his Hybrid army AND if that’s not enough of a tall order, to also RE Establish the Efing Protoss after the long Brood Wars, as well what they’ve been doing, what remains of them, everything they plan, everything they’re going to do, ETC…  
    That right there, is One hell of a tall order..
     
     
    Maybe with this, you will understand better where my disappointments in the story lie. I’m not even angry as much as I’m just extremely disappointed over how horribly wrong the story went with Starcraft 2.
Wesley Foxx
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
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The Fluffiest
It may just be because SC2 has stuff like actual cutscenes and outside of mission dialogue but I like that the characters actually feel like fleshed out characters. Again, I just replayed the first games like a month ago, and all of the characters felt flat to me.
 
No one’s motivations seem consistent, mostly due to the fact that you’re not really following anyone in particular’s story, just bits and pieces here and there. Jim, Kerrigan, Zeratul, everyone just phases in and out of the narrative at random.
 
Way too much alliance-of-convenience stuff just gets brushed over with a pre-mission briefing. ‘You have to give me dark templars because the gameplay demands it even though in-character why the hell would you.’ etc
 
I honestly don’t have a clue what you’re talking about with them looking more realistic, though that’s probably largely in part because outdated PC graphics.
 
 
Honestly this is kind of a pointless argument, as its obviously a matter of us having different tastes. I like my smoothly macroed, glossy, character storyline focused modern RTS, you like your oldschool, gritty, hardcore gamer classic RTS.
toxicitzi
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@Keith Mowz  
for me, the UI was the most amazing part, because with the setting being set more realistically, it gets me over the cartoony design feel that I got from the sequel.
 
Metal looked like metal a tank looked like tank and a battlecruiser looked like something you’d call futuristic, not something you’d call a cartoon based toy commercial. You tell me kids didn’t want SC 2 battlecruiser toys after watching the redesign it got!
 
Just look at fucking this!
 
full
 
the control mechanics, I agree that are outdated, but they weren’t impossible. Mining was a bit of a chore, true, but everything else was much better, even down to how each faction could achieve victory.
 
What I’m trying to say is, I don’t like how SC 2 evolved from SC 1’s controls. I like the update feel and easier to hotkey units / buildings, but I hate how much it took away from micro managing in favour of macro management for all 3 factions, where each faction was proficient in different types of gameplay style previously.  
I miss that in SC 2 and just because I have to deal with a few outdated controls just to have it back, that’s not bad enough.
 
 
 
as for the story… Dude, I’d call it anything But good.. Over the top, Cheese marathon, Spaghetti monster concept, anything better explains what our “genius” writers at Blizzard cooked up..
 
Just the idea that Kerrigan and Jim take the spotlight of the story, in an attempt to romanticize StarCraft should forever be a testament to how much the story plummeted from the more gritty, realistic integergalactic war between 3 different, powerful species.
 
Or the humanization of one of the most despicable and genuinely threatening creatures known to fiction, the Zerg.. or how about the overriding purpose of THE most memorable thing in StarCraft, The Fucking OVERMIND!?
 
and let’s not forget the Deus Ex Ma-, I mean, The Xel’Naga artifact, which only has One purpose in the story.. to do shit for or against Kerrigan.. because TALENT… and good writing… shit reason to believe that a romance between an Infested Abomination of god and a broken down husk of a man is always possible….
 
Do you understand how much I despise everything the story tried to become, on the grounds that these changes don’t work with what the story WAS ORIGINALLY ABOUT!?  
I’m quite honestly shocked to tell you the truth, just how incredibly low the story fell in StarCraft 2. Never in my wildest dreams could I have foreseen such a grim future for my favourite RTS ever..
Wesley Foxx
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
Helpful Owl - Drew someone's OC for the 2018 Community Collab
Birthday Cake - Celebrated MLP's 7th birthday
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Friendship, Art, and Magic (2017) - Celebrated Derpibooru's five year anniversary with friends.
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The Fluffiest
I’m completely the opposite, tbh.
 
I went back and replayed the old Starcraft/Brood War and eugh. I can’t get past those late 90’s control mechanics and UI, its just awful.
 
Warcraft 3 was even worse in hindsight. Everything takes absolutely forever to kill even when you’re using units with favorable attack types. Just so much frustration. And what made me love WoW after having played that actually made me hate going back to it even more! I know I can no longer visit all these places I campaigned through anymore, because Cataclysm. (Which I can’t seriously regret because good fuckin’ god WoW needed that old stuff rebuilt.)
 
I have played the shit out of SC2, both WoL and HotS. All the way through both campaigns at least six or seven times each. I love the mechanics, I love the new units, I love the story, and I love both of the research and upgrade systems.
 
Plus, Abathur. How can you not?
toxicitzi
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@Ebalosus  
mah nigga!.  
You know exactly why I hate that I can’t like SC 2 as much as I want to and I Really want to love the shit out of this game, because the original was on top of my list as the best games I’ve ever played!
 
In terms of the gameplay, I would say the micro managing as unintentional as it was (due to the notorious bad AI), had for me the much better end result on the Protoss faction as a whole, with its more strong assets depending vastly on micro managing, but right now only unit masses seem to be where it’s more important with the Protoss.
 
To me, this is what I felt Starcraft was trying to accomplish with each playable faction:
 
Zerg - 75%-100% macro management  
Terran - 50/50 micro and macro management  
Protoss - 75-100% micro management
 
It doesn’t mean the Protoss is broken right now though, it works, but I preferred the original style by far.
 
and the story.. I have quite a lot to say about that, not a lot about the obvious things many people know, but more relating to some serious changes in quality from the original, because even with something as obscenely stupid as a love story taking over the focus of the war setting in the previous game, what I felt trully and utterly killed the legacy Blizzard created with StarCraft, was the writing.
Ebalosus
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
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@toxicitzi
 
Yep. Sure, i’ll admit that SC2 has more variety in terms of gameplay…but dear god does that come at the cost of the story and setting. Taken as a whole, I can go back and play the original SC (plus Brood War) any day of the week; but for SC2, I’ve only played each campaign once, and haven’t really bothered to play much of the multiplayer either.
Background Pony #A502
I’m not too sure but my friend tells me im like a male version of Luna because I’m a NON-STOP gammer who Love my Nintendo WI U and 3DS XL plus I play games NO one cares about or are just unpopular: Starfox, F-Zero, SoulCalibur are my favorites though… and my older twin\brother HATES me…plus I love the night time and have ansomnia. My friend is funny but…really? You made me feel uncomfortable….. points hoof your reading this aren’t you?!
DarkPonySoul
Perfect Pony Plot Provider - Uploader of 10+ images with 350 upvotes or more (Questionable/Explicit)

@Grieffon  
nah DH is good now  
now Barb and WD sucks balls hard  
Ice Wizz is OP stupidly broken now (and Blizz tries to calm people by saying that in expansion it will become balanced)
Wesley Foxx
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
Helpful Owl - Drew someone's OC for the 2018 Community Collab
Birthday Cake - Celebrated MLP's 7th birthday
Not a Llama - Happy April Fools Day!
Best Artist - Providing quality, Derpibooru-exclusive artwork
Friendship, Art, and Magic (2017) - Celebrated Derpibooru's five year anniversary with friends.
Happy Derpy! - For Patreon supporters
An Artist Who Rocks - 100+ images under their artist tag
Artist -
The End wasn't The End - Found a new home after the great exodus of 2012

The Fluffiest
Diablo 3 was plenty of fun, but seriously, Luna? Demon hunter?
 
Warrior kicks all of the asses. Monk does likewise with style. Even Wizard has serious pewpewlazer funtimes.