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From the source:
Hey guys. Just giving a shoutout to Developers Mane6, The creators of the upcoming fighting game Thems Fightin Herds. It was originally a game called My Little Pony: Fighting Is Magic before they were sent a Cease and Desist letter and had to halt all production.Lauren Faust(producer and developer of MLP:FIM) is helping support this new game, helping to provide backstory, characters and lore.They still need to raise a substantial amount for development in 10 short days, so if youre a fan of fun, extremely fluid four-leged fighting games, take a look. $15 nets you the game plus a bunch of little goodies.Here is a demo video of the gameplay: https://www.youtube.com/watch?v=WiTKQLgk8Xo
That’s not a good way to look at it. Crowd-funding tiers are usually ‘everything from a previous tier, PLUS something’. If you want an extra something, you pay that much. You’re thinking of it as a pre-order system, when it’s probably closer to an investment. If you would like to support the creation of this project AND get a limited physical edition, you give this much. How much crowd funders give and how much the general public will end up paying for the finished product rarely have anything to do with each other.
Speaking of TFH: the overall character design is less than appealing (those soulless eyes ruined everything), the music is meh (as a programmer AND sound engineer, I’m 100% sure those “procedural” tracks are either single tune with several separate instrument tracks or several downmixed tracks with constant BPM playing simultaneously - both cases are horrible, you’ll get bored of them after first playthrough).
Mmm I didn’t think about using models, so you’re right there
>“Third, about the 2D and 3D thing that actually just isn’t true neither is actually more expensive or objectively harder you can compare that actually it’s all about the work put in it.”
I don’t think that’s true.
2D animation usually requires animators to know how to draw and redraw the same character several thousand times with very little variance in the overall model. 3D animation isn’t quite that arduous because animators are usually given pre-built models. So they don’t have to worry as much about rendering the character with a brush, and instead can focus on posing/timings more. They can also reuse some animations without using exactly the same render (i.e. they can change up the camera angle or the lighting or the character model).
tl;dr games are expensive to make, re-read the perks list, and lots of work is going to be put in it
Now first, it’s like they’re trying to make money for something and not just selling you these things…crazy right?
Secondly that’s not really too high skull girls was 250K PER CHARACTER and this is making 6 characters plus some more features, $15 bucks for a game is not at all expensive it isn’t cheap but its not breaking the bank really most people with an income will tell you $15 goes by fast what is that 2 regularly priced meals from most fast food places if that
Third, about the 2D and 3D thing that actually just isn’t true neither is actually more expensive or objectively harder you can compare that actually it’s all about the work put in it
Fourth, the physical copy isn’t something they’re selling normally that is limited edition if you like that kind of thing and you’re still getting more than just that which is onto point 5
Fifth, for backing that isn’t all you get at those tiers at $15 you get a backers only palete for each character, your name in the credits (I never really cared for this one but it’s still a nice something), the news on the game quicker than others, and the game of course. You can check what the other goals get you and look at point 1 again
And finally, you don’t have to say anything about the frames per second made, detailed backgrounds, future voice work, dynamic music system with at the very least 8 tracks with a total of 42 variant tracks (one per stage+ 1 per stage per character), online interactive lobby system, and just base your calling it a cheap flash game on something earlier than an Alpha build if you want I guess
Aaaand well that was long but I felt I had to bring up each counterpoint and detail them so restating
tl;dr games are expensive to make, look at the perks list, and lots of work is going to be put in it >.>
I don’t think the point here is that 2D sprites are expensive or less flexible than 3D models. I’m pretty sure that 3D models are far more expensive to make and require a lot of engineering to be able to work.
That doesn’t mean that 2D is easy and that they target goal was not reasonable. But it was still too high.
You can’t expect people to fund a glorified flash game with that kind of money. 15$ for digital download of this game is too pricey. And 100$ for a physical copy? That’s significantly more than any AAA title will set you back.
Even the highest tiers are not selling. And honestly, 5K for a Lauren Faust sketch? 750 for being able to decide on a color scheme? And 1K for a BG character? No tiers that involve including playable characters? And Mac/Linux support as a stretch goal? Those are set to screw you.
Without those high prices they wouldn’t be able to sell enough copies to make it to the 350K goal. But with them I don’t think they’ll make it either. They needed a lower goal with better stretch tiers.
i highly doubt it will reach its goal.
they still need another 150.000$, within 10 days.
impossible.
Agreed. It’s a huge money sink to make high-quality 2D sprites.
I’ll take ‘Unfinsihed Build’ for 2,000, Alex.
I think you’re missing my point here, I’m just saying that they weren’t overambitious in their funding goals as it’s just the reality. People in general don’t have a proper grasp on game budgets and were blown away that Skullgirls characters cost 250k to make. In the fighting space, 2D rendering has largely gone out of style in favour of 3D, and the economics are a large part of that – it’s why Street Fighter has gone polygonal despite being a 2D fighter, it’s why the new KOF has ditched sprites, not to mention that 3D is far more modular and flexible while 2D is more restricting in output.
But yeah, games. They cost lots of moneys, especially when you need a lot of quality polish in your presentation.
I’m not sure what makes you think so. Logically speaking, 3D games are more expensive to make. That is why most games of that sort are published by major game producers with budgets in the multi-millions.
I’m amazed it hasn’t gotten more support.
since its not even mlp related.
Games are expensive, especially ones dealing with a lot of 2D animation.
I’d say it looks like a lot of fun, but they were a bit too ambitious with setting the fundraiser at nearly half a million dollars.
I actually have a solution for if they don’t make reach their goal: release a beta/demo version on Steam for $5, with just Arizona and Velvet (as seen in the preview videos). Hopefully then a lot of people will buy this version just to see what the gameplay will be like, which will hopefully get Mane6 the money to make the full version.