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Description
Redo of an older animation with the Scoots model I had.
Source
not provided yet
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Neat!
Though as far as doing it I can’t say I use or even have either program, much less the skill or patience to do so (because amoung other things, I too am a bit lazy) so I don’t really know of any reason to unless someone else shows interest.
Also, EPPALJECK!
Actually, they can.
I would need to compile it, though, and I’m feeling sorta lazy to do that.
Random curiosity since I have next to no real knowledge on how these things actually operate, can these be worked into gmod or sfm?
I love… I believe they are collectively referred to as “gmod shits” and think these would be excellent to have as an option for makers of said vids.
For those that are not sure what I am talking about That Grey Cartoon Pony is a fine creator of such things.
I’m still waiting to get money for an Everdrive.
I’ll post a pic of the modded game running on my N64 if I do.
@Marima
Do it, and stick it on an EverDrive to prove it can work on actual hardware. :D
It doesn’t count if it’s an emulator in my head because they might have capabilities beyond that of the original hardware.
Or just but an everdrive and played the modded games off that.
Also, my low poly models are indeed possible on the N64, since it did load in the mod tools.
Should I try to make this a mod?
Ever heard of emulators? :^)
Plus, I remember seeing some hacked dev version of the N64 that you could buy online, which would be a far more authentic development experience.
What was this mod called and how did you run it on official n64 hardware?
No seriously, that’s mine, I have been looking for it all afternoon.
That’s incorrect.
Banjo-Kazooie had skeletal animations when I modded it.
Bone support depended on the game, not the hardware.
noe. Metal Gear Pone